Welcome to the Beyond Heroes web page, a site to dedicated to heroes of all ages from the mythological to superhuman. Inside you will find resources for heroic roleplaying of all eras including fantasy, pulp, modern and future with my own magic system and dimensions. All articles within maybe used with any RPG system. Providing to the community since 2001.

 

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Updates

Check here for the regular updates.

 

Click on any of the links below to go to the desired section.

Advantages Normal, superhuman and magical.
Alien Races 138 alien races for your invasion pleasure.
Allies Allied Batallion
Covenant of the Rose
E.A.G.L.E. Force
Femforce®
Justice Anonymous
The Parliament of Nature
S.H.A.D.O.W.
Spetsnaz 5
The Templars
Tomorrow Corporation
Artifacts Objects supernatural and alien, wondrous and horrifying, powerful and deadly. 
Attributes STR, CON, DEX, INT, WIS, MR, HPs, how they work and how much they cost.
Basilica City A generic city for your superheroes to play in with 85 different locations.
Bestiary Mythological monsters for any era or setting. Including Dragons, Elementals, Monsters, Mythical Animals, Undead and the Zodiac.
Campaigns A summary of the various campaigns I ran over the years.
Classes Ancient (68)
Apocalyptic
Atlantean
Cosmic (6)
Future
Modern (147)
Pulp
Renaissance
Victorian
Western
Combat, Mental Complete rules for mental and psychic combat.
Combat, Physical Complete rules for physical combat.
Cosmic Creation Netbook Often ripped off but never matched; rules for generating your own Dimensions, Galaxies, Star Systems, Worlds, Life forms and Civilizations.
Dimensions A guide to 20 subdimensions and 343 alternate dimensions. Includes timetravel rules.
Disadvantages Normal, superhuman and magical.
Earth Races 56 Earth based races to choose from, ranging from land based to undersea to subterranean.
Enemies Bagh Nakh
The Church of Enlightenment
Council of Words
Crimson Storm
The Cult of Kali
Dark Raiders
Dead Man's Hand
Delphi Foundation
Fifth Reich
Force of July
GeneTech
The Guild of Assassins
H-Tech
Hollow, Lost and Forsaken
The Illuminati
Jihad
Judas Society
The League of Evil
The Loa
MetaTech
Omega Project
The Order of Stygia
People's Collective
Rose/Thorn
Seven Deadly Sins
Shinobi Juhakkei
The Sons of Anubis
The Tong
The Vampire Nation
Venom
Wake Up
Eras Detailed guides to each of the following eras; Ancient Rome, the Pulp 20s and 30s, Modern, and Post Apocalyptic.
GM's Guide Alien Devices
Alignments
Birthplace
Civilians in Combat
Corporations
Critical Tables
Cursed Items
Cyberspace
Dispositions and Motivations
Experience Points
Finding Crimes
Fright Table
Gateways
A Guide to Superhero Games
Heroic Names
Invasion!
Kaijuu (monster) Creation
Life Paths
Mental Combat
Mining
Modern Poisons
Modern Vehicles
Modern Weapon
Normals
Not Quite Dead Yet
Nukes
The Pantheon Creation Guide
Phobias
Physical Characteristics
Physical Combat
Quick Roll Adventures
Reasons for a Villain not to kill a Hero
Sea Encounters
Secret Identities
Sight/Audio Ranges
Traumatic Injuries
Travel
Urban Warfare
Vehicle Construction Ancient
Vehicle Construction Modern
Vehicle Weapons
The Grimoire Aria (24)
Biomancic (51)
Caligramancy (54)
Chaotic (18)
Chronomancic (20)
Combatic (68)
Common (33)
D'arque (21)
Diabolical (75)
Divine (37)
Dragon (163)
Dreamspeak (39)
Duh! (14)
Elemental Air (34)
Elemental Earth (33)
Elemental Fire (39)
Elemental Void (26)
Elemental Water (55)
Faerie (63)
Geomantic (21)
Geometric (21)
Illusion (44)
Mirror (22)
Necromantic (58)
Psionic (41)
Runic (16)
Summon (24)
Tantric (31)
Tattoo (27)
Technomancic (40)
Translocative (23)
Transmutanic (40)
Urbana (63)
Heroes of the Cosmos Featuring netbooks for;
The Alien Legion
Dreadstar
Micronauts
Strikeforce Morituri
History of the Heroes World A massive timeline of Heroes through the ages, starting from the beginning of time through to the end. Divided into 10 eras.
The Intelligence Agencies Sourcebook Intelligence Agencies from 32 different countries.
Links My favourite sites.
Maps An index guide to all my maps of the earth, space and other dimensions.
Organisation Creation Guide Rules for creating your own superhero group and outfitting your headquarters.
Our Universe A layman's guide to the universe and what we know about the stars and planets.
Pantheons Deities from 31 different pantheons.
The Player's Guide A complete guide to creating a character in my universe.
Powers Alteration (121)
Defensive (43)
Mental Enhancement (145)
Offensive (77)
Physical Enhancement (44)
Travel (32)

Cosmic (23)

Skills 416 abilities based on the character's attributes and categorised by era.
The Starship Construction Guide Equipment and rules for creating your own spacecraft and starships.
Third Parties Critical Care
Daily Chronicle
Department of Paranormal Affairs
Hellsgate Prison
House of D'arqueness
House of Enigmas
Lobos Brothers Circus
M.S.I.
Restoration Inc.
Rotterdamned Asylum
Searchers Inc.
The Totems Sourcebook Spirit guides from 8 different animal species.
The Underworld and Terrorist Sourcebook 11 major Criminal Organisations and 28 Terrorist groups from around the world.
The Wilderness Survival Guide Game rules for surviving in the Desert, Jungle, Mountain, Ocean and Tundra. Includes rules on heat, cold, humidity and the weather.

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Disclaimer

This is meant as an amateur fan site. Absolutely no money is generated from it.

Except where stated below all material on this site is © Copyright 2014 Marco Ferraro. Material may be copied so long as proper credit is given to me.

All images and characters depicted on this site are copyright their respective holders, and are used for informational purposes only. No infringement is intended and copyrights remain at source.

Use of the names Wizards of the Coast, Dungeons and Dragons, D&D, 3E, D20 or any other copyrighted or trademarked names or materials is not intended as a challenge to the copyright owner in any way. No challenge to those copyrights or trademarks is intended by their use on this website. WIZARDS OF THE COAST®, Dungeons & Dragons®, D&D®, and the D20 System® are registered trademarks of Wizards of the Coast, Inc. The Open Gaming License© is owned by Wizards of the Coast, Inc. Beyond Heroes has no affiliation with Wizards of the Coast®, the D20 System®, the Open Gaming License©, or the Open Gaming Foundation®.

AD&D, Dungeons and Dragons, Forgotten Realms, Dragonlance, Planescape, Birthright, Dark Sun, Ravenloft, and Greyhawk are all registered copyrights of Wizards of the Coast and TSR Incorporated and are used on this website merely as reference and as such is not a challenge to their respective copyrights. ©1995-2014 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved

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All DC Comics characters and the distinctive likeness(es) thereof are Trademarks & Copyright © 1935-2014 DC Comics, Inc. ALL RIGHTS RESERVED.

All Amalgam Comics characters and the distinctive likeness(es) thereof are Trademarks & Copyright © 1996-1997 DC Comics, Inc. and Marvel Characters, Inc. ALL RIGHTS RESERVED.

Doctor Who is copyright © by the British Broadcasting Corporation (BBC). No infringement intended.

Toho is the owner of all copyrights and trademarks in its respective Godzilla films and characters, and all of its rights are expressly reserved. © 1943-2014 Toho Co. Ltd. and its related entities.

STAR TREK and related marks are trademarks of CBS Studios Inc. TM & © 2014 CBS Studios Inc. All Rights Reserved. 

Star Wars films and characters 2013 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or ™ as indicated. All rights reserved

Robotech ©1985-2014 Harmony Gold USA, Inc. All rights reserved

Macross, Macross Plus and Macross 7 are all registered trademarks owned and licensed by Big West/Bandai. Copyright © 1994-2014 Big West & licensees/Egan Loo. All rights reserved.

 

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