
Welcome to the Beyond Heroes web page, a site to dedicated to heroes of all ages from the mythological to superhuman. Inside you will find resources for heroic roleplaying of all eras including fantasy, pulp, modern and future with my own magic system and dimensions. All articles within maybe used with any RPG system. Providing to the community since 2001.
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Check here for the regular updates.
Click on any of the links below to go to the desired section.
| Advantages & Disadvantages | Normal, superhuman and magical. |
| Alien Races | 138 alien races for your invasion pleasure. |
| Allies | 6 heroic groups (including the Femforce®) to aid your characters. |
| Artifacts | Objects supernatural and alien, wondrous and horrifying, powerful and deadly. |
| Basilica City | A generic city for your superheroes to play in with 85 different locations. |
| Bestiary | Mythological monsters for any era or setting. |
| Campaigns | A summary of the various campaigns I ran over the years. |
| Classes | Ancient
(49) Apocalyptic Atlantean Cosmic (5) Future Modern (92) Pulp Renaissance Victorian Western |
| Cosmic Creation Netbook | Often ripped off but never matched; rules for generating your own Dimensions, Galaxies, Star Systems, Worlds, Life forms and Civilizations. |
| Dimensions | A guide to 20 subdimensions and 343 alternate dimensions. Includes timetravel rules. |
| Enemies | 16 villainous groups to torment your characters. |
| Eras | Detailed guides to each of the following eras; Ancient Rome, the Pulp 20s and 30s, Modern, and Post Apocalyptic. |
| GM's Guide | Alien Devices Alignments Birthplace Civilians in Combat Corporations Critical Tables Cursed Items Cyberspace Dispositions and Motivations Experience Points Finding Crimes Fright Table Gateways A Guide to Superhero Games Heroic Names Invasion! Kaijuu (monster) Creation Life Paths Mental Combat Mining Modern Poisons Modern Vehicles Modern Weapon Normals Not Quite Dead Yet Nukes The Pantheon Creation Guide Phobias Physical Characteristics Physical Combat Quick Roll Adventures Reasons for a Villain not to kill a Hero Sea Encounters Secret Identities Sight/Audio Ranges Traumatic Injuries Travel Urban Warfare Vehicle Construction Ancient Vehicle Construction Modern Vehicle Weapons |
| The Grimoire | Aria
(24) Biomancic (51) Caligramancy (54) Chaotic (18) Chronomancic (20) Combatic (68) Common (33) D'arque (21) Diabolical (75) Divine (37) Dreamspeak (39) Duh! (14) Elemental Air (34) Elemental Earth (33) Elemental Fire (39) Elemental Void (26) Elemental Water (55) Faerie (63) Geomantic (21) Geometric (21) Illusion (44) Mirror (22) Necromantic (58) Psionic (41) Runic (16) Summon (24) Tantric (31) Tattoo (27) Technomancic (40) Translocative (23) Transmutanic (40) Urbana (63) |
| Heroes of the Cosmos | Featuring netbooks for the Alien Legion, Dreadstar, Micronauts and Strikeforce Morituri. |
| History of the Heroes World | A massive timeline of Heroes through the ages, starting from the beginning of time through to the end. Divided into 10 eras. |
| The Intelligence Agencies Sourcebook | Intelligence Agencies from 32 different countries. |
| Links | My favourite sites. |
| Maps | An index guide to all my maps of the earth, space and other dimensions. |
| Organisation Creation Guide | Rules for creating your own superhero group and outfitting your headquarters. |
| Our Universe | A layman's guide to the universe and what we know about the stars and planets. |
| The Pantheon Netbook | Deities from 31 different pantheons. |
| The Player's Guide | A complete guide to creating a character in my universe. |
| Powers | Alteration
(102) Defensive (39) Mental Enhancement (124) Offensive (42) Physical Enhancement (39) Travel (28) Cosmic (23) |
| Races | 26 Earth based races to choose from, ranging from land based to undersea to subterranean. |
| Skills | Abilities based on the character's CHA, CON, DEX, INT, STR and WIS. Categorised by era. |
| The Starship Construction Guide | Equipment and rules for creating your own spacecraft and starships. |
| Third Parties | 2 independent organisations to assist or hinder your characters. |
| The Totems Sourcebook | Spirit guides from among the Amphibious, Avian, Canine, Feline, Hoofed, Mustelid, Reptile, and Ursine. |
| The Underworld and Terrorist Sourcebook | 11 major Criminal Organisations and 28 Terrorist groups from around the world. |
| The Wilderness Survival Guide | Game rules for surviving in the Desert, Jungle, Mountain, Ocean and Tundra. Includes rules on heat, cold, humidity and the weather. |
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© 2007 WebRing Inc. |
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Disclaimer This is meant as an amateur fan site.
Absolutely no money is generated from it. Except where stated below all material on
this site is © Copyright 2011 Marco Ferraro. Material may be copied so long as
proper credit is given to me. All images and characters depicted on this site are copyright their respective holders, and are used
for informational purposes only. No infringement is intended and copyrights remain
at source.
Use of the names Wizards of the Coast, Dungeons and Dragons, D&D, 3E, D20 or any other copyrighted or trademarked names or materials is not intended as a challenge to the copyright owner in any way. No challenge to those copyrights or trademarks is intended by their use on this website. WIZARDS OF THE COAST®, Dungeons & Dragons®, D&D®, and the D20 System® are registered trademarks of Wizards of the Coast, Inc. The Open Gaming License© is owned by Wizards of the Coast, Inc. Beyond Heroes has no affiliation with Wizards of the Coast®, the D20 System®, the Open Gaming License©, or the Open Gaming Foundation®.
AD&D, Dungeons and Dragons, Forgotten Realms, Dragonlance, Planescape, Birthright, Dark Sun, Ravenloft, and Greyhawk are all registered copyrights of Wizards of the Coast and TSR Incorporated and are used on this website merely as reference and as such is not a challenge to their respective copyrights. ©1995-2012 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved
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All DC Comics characters and the distinctive likeness(es) thereof are Trademarks & Copyright © 1935-2012 DC Comics, Inc. ALL RIGHTS RESERVED.
All Amalgam Comics characters and the distinctive likeness(es) thereof are Trademarks & Copyright © 1996-1997 DC Comics, Inc. and Marvel Characters, Inc. ALL RIGHTS RESERVED.
Doctor Who is copyright © by the British Broadcasting Corporation (BBC). No infringement intended.Toho is the owner of all copyrights and trademarks in its respective Godzilla films and characters, and all of its rights are expressly reserved. © 1943-2012 Toho Co. Ltd. and its related entities.
STAR TREK and related marks are trademarks of CBS Studios Inc. TM & © 2012 CBS Studios Inc. All Rights Reserved.
Star Wars films and characters 2012 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or ™ as indicated. All rights reserved
Robotech ©1985-2012 Harmony Gold USA, Inc. All rights reserved
Macross, Macross Plus and Macross 7 are all registered trademarks owned and licensed by Big West/Bandai. Copyright © 1994-2012 Big West & licensees/Egan Loo. All rights reserved.
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