
Welcome to the Beyond Heroes web page, a site to dedicated to heroes of all ages from the mythological to superhuman. Inside you will find resources for heroic roleplaying of all eras including fantasy, pulp, modern and future with my own magic system and dimensions. All articles within maybe used with any RPG system. Providing to the community since 2001.
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Check here for the regular updates.
Click on any of the links below to go to the desired section.
| Advantages & Disadvantages | Normal, superhuman and magical. |
| Aliens | 88 alien races for your invasion pleasure. |
| Allies | Justice Anonymous The Parliament of Nature S.H.A.D.O.W. Spetsnaz 5 The Templars |
| Artifacts | Objects supernatural and alien, wondrous and horrifying, powerful and deadly. |
| Attributes | How to create a character for my universe. |
| Basilica City | A generic city for your superheroes to play in. |
| Bestiary | Mythological monsters for any era or setting. |
| Campaigns | A summary of the various campaigns I ran over the years. |
| Classes | Ancient Apocalyptic Atlantean Cosmic Future Modern Pulp Renaissance Victorian Western |
| Combat | |
| Cosmic Creation Netbook | Often ripped off but never matched; rules for generating your own Dimensions, Galaxies, Star Systems, Worlds, Life forms and Civilizations. |
| Dimensions | A guide to 20 subdimensions and 87 alternate dimensions. Includes timetravel rules. |
| Enemies | The Church of
Enlightenment Crimson Storm The Cult of Kali Force of July The Illuminati The Loa MetaTech Rose/Thorn The Sons of Anubis The Tong Venom |
| GM's Guide | Alien Devices Alignments Campaigns Civilians in Combat Critical Tables Disposition and Motivation Fright Table Guide to Superhero Games Heroic Names Invasion! Kaijuu Creation Life Path Mining Modern Poisons Not Quite Dead Yet Phobias Physical Characteristics Quick Roll Adventures Reasons for a Villain not to kill a Hero Secret Identities Sight/Audio Ranges Traumatic Injuries Travel |
| The Grimoire | My
spell book using my Mana system but is easily adaptable to other rpgs; Aria Biomancic Caligramancy Chaotic Chronomancic Combatic Common D'arque Diabolical Divine Dreamspeak Duh! Elemental Air Elemental Earth Elemental Fire Elemental Void Elemental Water Faerie Geomantic Geometric Illusion Mirror Necromantic Psionic Runic Summon Tantric Tattoo Technomancic Translocative Transmutanic Urbana |
| Heroes of the Cosmos | Featuring netbooks for the Alien Legion, Micronauts and Strikeforce Morituri |
| History of the Heroes World | A massive timeline of Heroes through the ages, starting from the beginning of time through to the end. |
| The Intelligence Agencies Guide | Intelligence Agencies from 32 different countries. |
| Links | My favourite sites. |
| Organisation Creation Guide | Rules for creating your own superhero group and outfitting your headquarters. |
| Our Universe | A layman's guide to the universe and what we know about the stars and planets. |
| The Pantheon Netbook | Aboriginal Afrikana Native American Aztec and Mayan Balto and Slavic Celtic Chinese Egyptian Eskimo Gaulish Greek Hindu Inca Japanese Maori Middle Eastern Norse Oceanic Pop Culture Roman Voodun |
| The Post Apocalypse Era | Creating Towns Exploring Overland Exploring Towns and Cities |
| Powers | Alteration Defensive Mental Enhancement Offensive Physical Enhancement Travel Cosmic |
| The Pulp Era | Agencies Equipment Law & Order Services Weapons |
| The Roman Era | Ancient Languages The Bronze and Iron Ages Coastal Towns Equipment Guide Roman Army Roman Calendar Roman City Names Roman Currency Roman Engineering Roman Law Roman Lifepath Roman Measurements Roman Navy Roman Titles Roman Senate Roman World Sea Encounters Ships Sieges Slavery |
| Skills | Abilities based on the character's CHA, CON, DEX, INT, STR and WIS. Categorised by era. |
| The Starship Construction Guide | Equipment and rules for creating your own spacecraft and starships. |
| Third Parties | M.S.I. Restoration Inc. |
| The Totems Sourcebook | Spirit guides from among the Amphibious, Avian, Canine, Feline, Hoofed, Mustelid, Reptile, and Ursine. |
| The Underworld and Terrorist Guide | 11 major Criminal Organisations and 28 Terrorist groups from around the world. |
| The Wilderness Survival Guide | Game rules for surviving in the Desert, Jungle, Mountain, Ocean and Tundra. Includes rules on heat, cold, humidity and the weather. |
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Disclaimer
This is meant as an amateur fan site. Absolutely no money is generated from it.
Except where stated below all material on this site is © Copyright 2009 Marco Ferraro. Material may be copied so long as proper credit is given to me.
All images and characters depicted on this site are copyright their respective holders, and are used for informational purposes only. No infringement is intended and copyrights remain at source.
Use of the names Wizards of the Coast, Dungeons and Dragons, D&D, 3E, D20 or any other copyrighted or trademarked names or materials is not intended as a challenge to the copyright owner in any way. No challenge to those copyrights or trademarks is intended by their use on this website. WIZARDS OF THE COAST®, Dungeons & Dragons®, D&D®, and the D20 System® are registered trademarks of Wizards of the Coast, Inc. The Open Gaming License© is owned by Wizards of the Coast, Inc. Beyond Heroes has no affiliation with Wizards of the Coast®, the D20 System®, the Open Gaming License©, or the Open Gaming Foundation®.
AD&D, Dungeons and Dragons, Forgotten Realms, Dragonlance, Planescape, Birthright, Dark Sun, Ravenloft, and Greyhawk are all registered copyrights of Wizards of the Coast and TSR Incorporated and are used on this website merely as reference and as such is not a challenge to their respective copyrights.
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