Animated Golem
In Jewish folklore Golems were statues endowed with life. It assumed its present connotation in the Middle ages when many legends arose of wise men who were able to bring effigies to life by means of a charm or Shem (a combination of letters forming a sacred word or one of the names of God). The Shem written on paper was placed in the golem's mouth or affixed to its head. Its removal deanimated the golem. In early golem tales the golem was usually a perfect servant, his only fault being a too literal or mechanical fulfilment of his master's orders.
The most famous golem was created by a European Jew in order to protect his ghetto from a rampaging mob. Using Cabalistic magic he imbued a clay statue with life and a rudimentary intelligence. The creature served both as his people's champion and as a servant. Although the creature was mighty in strength, supernatural in prescience, and ever alert in following the orders of his Cabalistic creator so that he saved the Jews of Prague from many a calamity, nonetheless his creator decided to unmake him because he had grown afraid of the creature he had created. For the Golem waxing drunk with the immense power he was wielding menaced the entire Jewish community even trying to bend the Maharal to his will, which had now turned evil and destructive. Thereupon using the secret gematria of Cabalistic formulas for the second time the Maharal returned the clay hulk of his creature to its original inanimate condition by withdrawing from its mouth the Shem, the life-creating, ineffable Name of God that he had placed there when first he made him.
With this class you have no special abilities but through some mystical means such as an amulet you can transfer your soul into the Golem and bring it to life under your control.
| Step 1: Attributes | ||
| It is assumed that the
golem is made from stone. If you wish him to be made of some other material,
adjust the scores accordingly. Your own
attributes are rolled as normal with Hit Points = CON +4, +4 per level. When
you transfer into the Golem it uses your INT, WIS and DEX. The Golem's STR
is +3D6. It never tires thus no CON. MR is 2D6, AC 0. The Golem will be 7
feet tall +D12 inches. Golem Hit points = 50, +12 per level. |
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| Step 2: Skills | ||
|
Determine skills as normal. Whatever skills you have will be transferred with you into the Golem. |
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| Step 3: Abilities | ||
| All Golems start with
the following abilities free; Golem Form - While Golems can be dealt with through conventional means this isn't easy. They are usually composed of some strong substance and are able to continue functioning until utterly destroyed. While such wholesale destruction is certainly an option, it isn't the most elegant. The Golem recovers HPs at x3 the normal rate. Armour piercing projectiles do one third damage. Explosions, thermonuclear, energy, fire, solar and electrical attacks do half damage. Golems are immune to certain other mortal vulnerabilities including fatigue, poisons, gases, drugs, disease, possession, mind control, temperature and pain. While animated it is also immune to possession or any other forms of control whether mental or otherwise. Golems additionally start with 30 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities. All abilities only apply while inside the Golem. |
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| Ability | Cost | Notes |
| AC Bonus | 5 | -1 AC |
| Density Control | 5 | The golem can increase or reduce his own mass by 45kgs per melee, +5 per level up to a max of 1 ton per level. Every additional 45kgs adds +20 HPs and +D4 damage, but are unable to move once reach 360kgs. At less than 1kg weight can glide at 30kph. |
| HP Bonus | 10 | +12 |
| Indomitable | 5 | The golem can withstand great amounts of expected kinetic force and remain in a perfect upright position. As long as the character knows he's about to be hit by sudden force like a truck, he automatically becomes almost impossible to move. 5 tons per ME +1 per level. The subject must be aware of an attack to prepare for the blow. If the user is permitted to make a dodge or a parry roll, then he is able to activate his power. Likewise if he grabs the ground with his fingers or toes he is extremely difficult to lift (with the same abilities). |
| Immune to Magic | 10 | The Golem is completely immune to all forms of magic of any type but likewise can never use any, nor be the recipient of any friendly magic. In other words no form of healing. |
| Stone Talk | 5 | The character can cause any non living physical object that he touches to gain the power of speech and answer questions. |
| STR Bonus | 5 | It only costs 1 point to increase the character's STR up to 50. |
| Thac0 Bonus | 10 | +1 Thac0 |
| True Sight | 10 | This character can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility (yes, you can see the invisible). This also includes the ability to detect whether it is magical, but not the exact nature of the magic aside from whether it is harmful or helpful. |
| Step 4: Careers | ||
| The character can take any career desired. | ||
| Step 5: Disadvantages | ||
| The loss of the
transferral mechanism such as an amulet will prevent the character from
being able to transfer his soul into the Golem.
+5 points. When not animated Golems are vulnerable to take over from powerful entities. The character may have to devote considerable time and effort into acquiring wards to prevent this possibility. It the Living Colossus was a force for good controlled by a physically disabled person. After battling demonic forces for many years it was eventually taken over by an outside force but then destroyed in a battle with the Hulk. +5 points. Your body may also be vulnerable to take over while your spirit is in the Golem. +5 points. |
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