BAD GAMEMASTERING

or 11 steps to ruining your campaign

1) Never let the players be the best at anything: Always have an NPC around who's better than the players in terms of their skills and professions. When the players are overwhelmed by enemies have your NPCs save them every time. Also common grunts should always be the equal of the players regardless of experience.

2) Make sure the plot is more important than the players: Given a chance the players will come up with totally unexpected plans which could ruin yours. Don’t let them! Remember if the players weren't around your NPCs could do it for them but probably better.

3) Force your players into roles they hate: Don’t let them choose the archetype they want and ignore any requests. If he wants to be respected frame him for murder. If he wants to be happy kill his family, and don’t forget scarring or crippling him.

4) Use genres your players hate: If you want to run a romance and they don’t go right ahead. If you want them to be fugitives do it.

5) Always obey the dice: If at the end of an adventure the player has come up with a brilliant way to defeat the villain and all the others have pitched in and everyone's ready to go home and after all this he screws up the roll, bad luck. The fight goes on and make sure that unconscious villains revive.

6) Drone: Always use narration instead of interaction and dialogue. Describe everything down to the tiniest detail.

7) Keep changing the rules: Even in mid combat. Make it up as you go along. Don’t even bother preparing for the session.

8) Treat them like dirt: Find out what your players most want and deny it to them. Make their plans fail. Kill off any romantic interests just as it gets to a high point. If they like to fight make them have to think their way through everything.

9) Have all the enemies they encounter instantly know all the players weaknesses and be prepared for them or better yet expose their secret IDs.

10) Kill off their characters repeatedly.

11) Last but by no means least ignore all complaints: Who's game is this anyway?

 

GM's Guide Character Types Telling Stories
Story Resolution Goals Villains' motives and methods
Adventure Hooks NPCs Dilemmas
Deathtraps Preparing Campaigns Running the Campaign

Campaign Problems

Bad GMing Saving Throws