Caligramancy Magic
There are two types of spells involved with Calligramancy; Circles and Wards.
Circles -
A magic circle is circle or sphere of space marked out either to contain energy and form a sacred space, or
as a form of magical protection or both.
There are many published techniques for casting a circle and many groups and
individuals have their own unique methods. The common feature of these practices
is that a boundary is traced around the working area. Some witchcraft traditions
say that one must trace around the circle three times. There is variation
over which direction one should start in. In Wicca a circle is typically nine
feet in diameter though the size can vary depending on the purpose of the
circle and the preference of the caster.
Circles can also be used as barriers for non-magical work such as meditation.
Wards -
What is commonly called a ward is actually a ward phrase made up of one or more mystic symbols. Each symbol is inscribed in order in an appropriate substance and activated by incanting the symbol's power words. Wards are tricky to use. Once empowered anything appropriate to the action or effect will cause the ward to activate. Wards (except for those modified with area-of-effect) only affect one target.
Wards can be carved and glued to or drawn on floors, doors, walls, the decks
of ships, trunks, books, weapons, armour, and just about anything one can think
of including people. They can be bold and obvious or cleverly concealed among
intricate borders and the designs on a book's cover or spine or incorporated in
artwork. They can protect or affect the one person or item it has been inscribed
upon or it can affect an entire area and all who enter it. Wards are made by
drawing, painting, sprinkling powder, etching or carving a ward symbol or series
of ward symbols. A ward will remain until triggered unless some form of
permanency has been placed on it.
| Circle of Air | Range: All within circle Duration: 1 day per WIS or until air runs out Save: None Mana: 5 This spell will contain a bubble of oxygen within it until all the air has been breathed and runs out. |
| Circle of Anchoring | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 50 This prevents all within the circle from being forcibly moved via teleport, banishment or gate. Those protected cannot be sent to another dimension or time. |
| Circle of Blades | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 40 This creates a wall of whirling razor sharp blades around the circle. The blades do D6 damage per 2 WIS of the caster to anyone attempting to pass through them. |
| Circle of Burrowing | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 15 By drawing a circle around the desired area this spell may be used to excavate or tunnel through it. It will burrow at a rate of 1 metre per minute spewing dirt out behind and around it, so it wouldn't pay to stand too close. Forcefields and magical walls or forces will however block this spell. |
| Circle of Communication | Range: All within circle, person
contacted must be within the same dimension Duration: 4 rounds per 5 WIS Save: None Mana: 10 This allows any who stand within the circle to mentally communicate with anyone they know. |
| Circle of Darkness | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 10 All standing within the circle are enveloped in an impenetrable shadow. |
| Circle of Diminution | Range: All within circle Duration: 1 day per WIS Save: Standard Mana: 25 Anything placed within the circle will be reduced in size by 10% per WIS of the caster +10% per level. |
| Circle of Enlargement | Range: All within circle Duration: 1 day per WIS Save: Standard Mana: 25 Anything placed within the circle will be increased in size by 10% per WIS of the caster +10% per level. |
| Circle of Exorcism | Range: All within circle Duration: Instant Save: None Mana: 35 This allows the caster to free anyone within the circle from any form of possession. |
| Circle of Farhearing | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 5 This grants all within it the power of clairaudience on any area or person that they know. |
| Circle of Farseeing | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 5 This grants all within it the power of clairvoyance on any area or person that they know. |
| Circle of Floating | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 15 This allows any who step within the circle to float up at a rate of 1 metre per minute. They will continue to move upwards so long as they remain within the boundaries of the circle. Once they leave it their full weight will be restored. |
| Circle of Healing | Range: All within circle Duration: Instant Save: None Mana: 30 + see below Any placed within the circle are healed up to 1 HP per WIS of caster +1 per mana spent. |
| Circle of Holding | Range: All within circle Duration: 4 rounds per 5 WIS Save: Standard Mana: 20 Anyone caught in the circle when it is activated will be completely paralysed. |
| Circle of Identification | Range: All within circle Duration: Instant Save: None Mana: 5 Any standing within the circle will have any item they are carrying identified if they so wish. |
| Circle of Insight | Range: All within circle Duration: 4 rounds per 5 WIS Save: Standard Mana: 35 This confers on any within it precognitive flashes which can be used to determine correctly the procedure for overcoming a problem or surviving (eg. escape a trap, defuse a bomb, etc). |
| Circle of Invisibility | Range: All within circle Duration: 4 rounds per 5 WIS Save: Standard Mana: 40 This renders invisible all within the circle including the circle itself. Even someone with truesight or see the invisible would require a saving throw to see through this. |
| Circle of Jaunting | Range: All within circle Duration: Instant Save: None Mana: 50 Once activated this circle will teleport all in it to a location of the caster's choosing within the same dimension. The circle burns itself away once used. |
| Circle of Language | Range: All within circle Duration: 4 rounds per 5 WIS Save: Standard Mana: 10 This spell will allow any within it to understand what language is being spoken to them. It may also be used on written material. |
| Circle of Light | Range: All within circle Duration: 4 rounds per 5 WIS Save: Standard Mana: 5 This circle will glow from as low as 1 watt up to 10 watts per WIS of caster. |
| Circle of Protection Angels | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 30 This circle repels any angels preventing them from entering it. |
| Circle of Protection Animals | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 20 This circle repels any animals preventing them from entering it. |
| Circle of Protection Cold | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 20 This circle generates heat for all within it equal to the amount necessary to compensate for the level of coldness outside. |
| Circle of Protection Demons | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 30 This circle repels any demons preventing them from entering it. |
| Circle of Protection Elementals | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 30 This circle repels any elementals preventing them from entering it. |
| Circle of Protection Fire | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 20 This circle repels fire and heat preventing those within from being affected by it. |
| Circle of Protection Insects | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 20 This circle repels any insects preventing them from entering it. |
| Circle of Protection Lightning | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 20 This circle repels any lightning preventing it from entering. |
| Circle of Protection Magic | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 30 This circle will repel any one single specific spell which must be declared at the time of activation. Thereafter it will only deflect that spell and no other. A different circle will be needed for other spells. |
| Circle of Protection Monsters | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 30 This circle repels any monsters preventing them from entering it. |
| Circle of Protection Spirits | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 30 This circle repels any spirits preventing them from entering it. |
| Circle of Protection Undead | Range: All within circle Duration: 4 rounds per 5 WIS Save: None Mana: 30 This circle repels any physical undead preventing them from entering it. |
| Circle of Pulse | Range: All within circle Duration: 1 day per WIS Save: None Mana: 15 A modern day variation. Once triggered anything within the circle will receive a massive EMP burst frying anything electrical within. Note the burst does not extend outside the circle. |
| Circle of Purification | Range: All within circle Duration: Instant Save: None Mana: 25 This circle cleans spoilt, rotten, poisonous, or otherwise contaminated food and water. The items may either be thrown into the circle or the circle drawn around them such as a pond. It can also be used to disinfect an area so that surgery may be performed within the circle. |
| Circle of Putrefication | Range: All within circle Duration: Instant Save: None Mana: 25 This circle makes clean food and water spoil, turn rotten, poisonous, or become otherwise contaminated. The items may either be thrown into the circle or the circle drawn around them such as a pond. |
| Circle of Resurrection | Range: All within circle Duration: Instant Save: None Mana: 50 This allows the caster to restore to life any placed within the circle so long as they haven't been dead longer than 1 day per WIS of the caster +1 day per level. |
| Circle of Summoning | Range: Circle Duration: 4 rounds per 5 WIS Save: None Mana: 50 This spell allows the caster to summon and question demons of up to 10 HPs per WIS of the caster. The Demon will not be able to leave the circle unless given permission to do so or if the circle is broken. |
| Circle of Suspended Animation | Range: All within circle Duration: 1 day per WIS +1 day per level Save: None Mana: 35 All placed within the circle will have their metabolic functions suspended, frozen in time. This would be most practical if drawn in the back of a truck which was carrying a severely wounded patient. |
| Circle of Tower | Range: All within circle Duration: 1 day per WIS Save: None Mana: 15 This spell raises a cylindrical tower made of earth up to 1 metre height per WIS. The width of the tower depends entirely on the diametre of the circle. |
| Circle of Truth | Range: All within circle Duration: 4 rounds per 5 WIS Save: Standard Mana: 15 All within this circle must speak truthfully. |
| Circle of Undoing | Range: All within circle Duration: Instant Save: None Mana: 50 Any placed within this circle will have any one curse removed. As a side effect this all undoes any magical transformations such as flesh to stone. |
| Circle of Whirlwind | Range: N/a Duration: 4 rounds per 5 WIS Save: None Mana: 40 A whirlwind is created equal to the size of the circle with a rotational speed of WIS x10kph, +5kph per level. Any caught in it will be swept up and hurled around unable to perform any actions. |
| Ward of Alarm Magic | Range: 1 metre per WIS radius Duration: Instant Save: None Mana: 15 This single ward responds to the presence of magic energy. It is activated when the warded item is disturbed by being touched by any practitioner of magic, spell casting priests, creatures of magic or supernatural beings, or by the use of magic near it. It sends out a silent alarm to its creator wherever he may be. |
| Ward of Alarm Silent | Range: 1 metre per WIS radius Duration: Instant Save: None Mana: 10 The silent alarm is activated when a warded item (or area) is disturbed and sends out a silent alarm to the caster, only he can hear the alarm in his head. He's likely to have scores of alarms in place, so the magic also enables him to know exactly what the alarm is protecting. The alarm signal will alert him the very instant it has been disturbed, no matter how far away he is, but within the same dimension. If in another dimension then he will immediately be alerted upon return. |
| Ward of Alarm Siren | Range: 1 metre per WIS radius Duration: Instant Save: None Mana: 5 This single ward will create a loud, blaring noise that can be heard within a radius of 2 metres per WIS. It is triggered if the warded item is disturbed in any way, even a gentle touch will set it off. |
| Ward of Blindness | Range: 1 metre per 2 WIS radius Duration: 1 day per WIS Save: Standard Mana: 40 This ward simply causes blindness until dispelled by some form of remove curse. |
| Ward of Confusion | Range: 1 metre per 2 WIS radius Duration: 1 round per WIS Save: Standard Mana: 15 This causes all affected to be dazed and confused about where they are and why they are there. |
| Ward of Dispelling | Range: 1 metre per 2 WIS radius Duration: Instant Save: None Mana: 50 This ward immediately cancels any spell which enters its radius. |
| Ward of Fear | Range: 1 metre per 2 WIS radius Duration: 1 round per WIS Save: Standard Mana: 40 This ward instils fear in others causing them to break down and start crying. Prolonged exposure causes the victim to vomit until the attack ceases and run in panic. |
| Ward of Forgetfulness | Range: 1 metre per 2 WIS radius Duration: 1 round per WIS Save: Standard Mana: 35 This creates instant amnesia for 1 day per WIS of the caster. |
| Ward of Holding | Range: 1 metre per 2 WIS radius Duration: 1 round per WIS Save: Standard Mana: 30 Any affected by this ward will be completely parlaysed. |
| Ward of Light | Range: 1 metre radius Duration: 1 day per WIS Save: Standard Mana: 5 This is the most minor of wards giving off a light glow. It is mainly used for lighting small rooms or tunnels. |
| Ward of Sleep | Range: 1 metre per 2 WIS radius Duration: 1 round per WIS Save: Standard Mana: 40 Any affected by this ward will be rendered unconscious. |
| Ward of Weight | Range: 1 metre per 2 WIS radius Duration: 1 round per WIS Save: Standard Mana: 50 This causes anything living which enters the area of effect to have their weight increase by 10% per WIS of the caster. |