CHARACTER TYPES

First off here is a guide to the different player types you may encounter. However keep in mind that some players may be a combination of different types.

The Builder

This player wants to have an impact on the world; to clean up a city, to change things. If your campaign never changes he wont be happy, he must have some lasting successes or will end up frustrated.

The Buddy

This player is present because his friends are. He'd rather be doing other things but so long as his buddies are there so is he. He usually wont be deeply involved or interested and wont cry if the campaign suddenly shut down. You have 2 options; try to find out what he likes and give this to him to draw him in or if he really doesn’t like roleplaying, ignore him Its not like he's really contributing.

The Soldier

This player wants to fight and each session must have some sort of battle.

The Copier

This player expects his character to be as good or as respected as the hero he is copying.

The Expert

This player creates characters who must be the best at what they do whether it be in combat, strength, piloting or science.

The Psycho

This player spends a long hard week at work or school and when he gets to the game all he wants to do is kill. When confronted by a villain he kills him. If the villain uses a hostage as a shield the player shoots right through the hostage to kill the villain. When a cop gives the hero lip, the player kills him.

If all your players are maniacal killers this is no problem but if some of them want to roleplay and not be hunted down then there’s going to be problems.

The Thinker

This player loves outwitting the villain. This is good in that he offers interesting solutions to problems which require analytical deduction. Its bad in that the GM has to work hard to keep up and come up with new puzzles each time.

The Romantic

This player is interested in personal relationships and more heavily into the roleplaying side.

The Munchkin

This player wants to create characters which bend and exploit the existing rules.

The Rules Lawyer

Everything must be done according to the existing rules, the player wont deviate in any way or allow any deviation by any of the other players or the GM. He is the exact opposite to the Munchkin, he will always challenge all decisions.

The Showoff

This player needs the spotlight on him all the time and will always try to upstage other players. Unless he changes there's going to be a lot of conflict with other players and you. He has to go.

 

Lethality

If you feel the killings are getting out of control with even minor shoplifters then have the player confronted by the victims family or his own or face the consequences of being hunted by the police, fellow heroes and worse associates of the villain who may go after his family.

Or how about having a member of his family drugged and dressed up as a villain, then involved as part of a group combat killing everyone including the family member.

Or even the stray shot which takes out a bystander.

 

GM's Guide Character Types Telling Stories
Story Resolution Goals Villains' motives and methods
Adventure Hooks NPCs Dilemmas
Deathtraps Preparing Campaigns Running the Campaign

Campaign Problems

Bad GMing Saving Throws