The Chronoverse

Introduction
Chronoverse Types
Tables for Misjumps

 

Introduction

Time is the dimension which is asymmetrical with regard to entropy.  Many time travel plots derive their dramatic tension from some variant of the question Will this act change history, and/or will my home timeline survive? - the answer to which depends on the fictional world's temporal structure - and are thus (tacitly) experiments testing the paradox-proofing of hypothetical causal frameworks.

Time travel is the concept of moving forward and backward to different points in time, much as we do through space. It also includes travelling sideways in time between parallel realities or universes. 

Unsolved problems in physics: Is time travel theoretically and practically possible? Will such travel invoke paradoxes, such as often used in fiction? Humans are in fact always travelling in time — in a linear fashion, from the present to the immediate future, inexorably, until death. Some theories, most notably special and general relativity, suggest that suitable geometries of spacetime, or certain types of motion in space, may allow time travel into the past and future if these geometries or motions are possible. It has been confirmed that the effects of relativistic and gravitational time dilation can cause a traveller who starts at and returns to a point of origin that remains stationary, to arrive at a time farther in the future in that reference frame than their subjective elapsed time would indicate (a constrained form of time travel into the future).

In physics, the concept of time travel has been often used to examine the consequences of physical theories such as special relativity, general relativity and quantum mechanics. There is no experimental evidence of time travel, and it is not even well understood whether (let alone how) the current physical theories permit any kind of time travel. However, theories do exist about the possibility of folding time to hop from one point to another.

In science fiction it is a recurring plot device, used to set a character in a particular time not their own, and explore the character's interaction with the people and technology of that time—as a kind of culture shock. Other ramifications explored are change and reactions to it, such as alternate histories.

Albert Einstein's special theory of relativity (and, by extension, the general theory) very explicitly permits a kind of time dilation that would ordinarily be called time travel. The theory holds that, relative to a stationary observer, time appears to pass more slowly for faster-moving bodies: for example, a moving clock will appear to run slow; as a clock approaches the speed of light its hands will appear to nearly stop moving. The effects of this sort of time dilation is popularly known as the "twin paradox" (despite it not being a paradox). A second, similar type of time travel is permitted by general relativity, where a distant observer sees time passing more slowly for a clock at the bottom of a deep gravity well, and a clock of an object lowered into a deep gravity well and pulled back up will indicate that less time has passed than the distant observer's clock. However, these effects allow "time travel" only toward the future: never backward. This is not typical of the "time travel" featured in science fiction, and there is little doubt surrounding its existence. "Time travel" will hereafter refer to travel with some degree of freedom into the past or future.

Many in the scientific community believe that time travel is highly unlikely. This belief is largely due to Occam's Razor. Any theory which would allow time travel would require that issues of causality be resolved. What happens if you try to go back in time and kill your grandfather?—see grandfather paradox. Also, in the absence of any experimental evidence that time travel exists, it is theoretically simpler to assume that it does not happen. Indeed, Stephen Hawking once suggested that the absence of tourists from the future constitutes a strong argument against the existence of time travel—a variant of the Fermi paradox, with time travellers instead of alien visitors. However, assuming that time travel cannot happen is also interesting to physicists because it opens up the question of why and what physical laws exist to prevent time travel from occurring.

The general theory of relativity extends the special theory to cover gravity, describing it in terms of curvature in spacetime caused by mass-energy and the flow of momentum. General relativity describes the universe under a system of "field equations," and there exist solutions to these equations that permit what are called "closed time-like curves," and hence time travel into the past. The first and most famous of these was proposed by Kurt Gödel, but all known current examples require the universe to have physical characteristics that it does not appear to have. Whether general relativity forbids closed time-like curves for all realistic conditions is unknown. Most physicists believe that it does, largely because assuming some principle against time travel prevents paradoxical situations from occurring.

 

Type 1 Chronoverse
The timeline is consistent and can never be changed. One does not have any control and winds up becoming part of the timeline. 

The Novikov self-consistency principle applies (named after Dr. Igor Dmitrievich Novikov, Professor of Astrophysics at Copenhagen University). The principle states that if you travel in time, you cannot act in such a way so as to create a paradox. 

Time travel is constrained to prevent paradoxes. If one attempts to make a paradox, one undergoes involuntary or uncontrolled time travel. Michael Moorcock uses a form of this principle and calls it The Morphail Effect. In the time-travel stories of Connie Willis, time travellers encounter slippage which prevents them from either reaching the intended time or translates them a sufficient distance from their destination at the intended time, as to prevent any paradox from occurring.

Type 2 Chronoverse
The timeline is flexible and is subject to change.

The timeline is extremely change resistant and requires great effort to change it. Small changes will only alter the immediate future and events will conspire to maintain constant events in the far future; only large changes will alter events in the distant future. There are also numerous science fiction stories allegedly about time travel that are not internally consistent, where the traveller makes all kinds of changes to some historical time, but we do not get to see any consequences of this in our present day. 

The biggest problem is how to explain changes in the past. One method of explanation is that once the past changes, so too do the memories of all observers. This would mean that no observer would ever observe the changing of the past (because they will not remember changing the past). 

Larry Niven suggests that the most efficient way for the universe to "correct" a change is for time travel to never be discovered or for the very large (or infinite) number of time travellers from the endless future will cause the timeline to change wildly until it reaches a history in which time travel is never discovered. 

This is depicted in the Dr Who TV show. This is also in the first Heroes Universe which I used in my campaign. The Middle Eastern Gods of this universe attempted to manipulate time to their own ends.

Type 3 Chronoverse
The timeline cannot be altered but instead constantly splinters into all possible alternatives.

Every possible choice creates a divergent timeline. Any changes are made to an alternate timeline. Any event that appears to have changed a time line has instead created a new one. Such an event can be the life line existence of a human (or other intelligence) such that manipulation of history ends up with there being more than one of the same individual, sometimes called time clones. The new time line may be a copy of the old one with changes caused by the time traveller. For example there is the Accumulative Audience Paradox where multitudes of time traveller tourists wish to attend some event in the life of Jesus or some other historical figure, where history tells us there were no such multitudes. Each tourist arrives in a reality that is a copy of the original with the added people, and no way for the tourist to travel back to the original time line.

This was the Marvel Universe which my players crossed over to continuously. It is policed by the T.V.A., a well intentioned yet somewhat twisted version of the Watch Guard. It was featured throughout two series of the What If comics.

Type 4 Chronoverse
The timeline can be altered but not before a certain point.

In this universe you cannot travel to a point in time before Chronal technology has been built. Thus if it is now 2006 and time travel was discovered in 1999 you cant travel to a point before 1999. Forward travel is possible though because time travel exists in the future. This is shown in the TV series 7 Days.

Type 5 Chronoverse
The timeline can be altered but not before a certain point.

In this universe you cannot travel to a point in time before you were born. Thus if you were born in 1969 that is the furthest you can travel. Forward travel is possible though because your future is undefined. This is shown in the TV series Quantum Leap.

Type 6 Chronoverse
The timeline cannot be altered because it no longer exists.

There is only ever one present and nothing exists before or after it. Time travel is either not possible or the eras visited are some form of ghost wastelands.

Type 7 Chronoverse
Time travel to the past is possible but not to the future. The past may be altered.

The future doesn't exist yet thus there is nothing to visit.

Type 8 Chronoverse
Time travel to the past is possible but not to the future. The past may not be altered.

The future doesn't exist yet thus there is nothing to visit.

 

Time Misjumps
So what happens when a jump through time goes wrong? First roll to see in what direction he winds up. If still alive then determine how far off his jump is and then by what number.
Is the character still on course?
01-75 Thrown through time in the correct direction but the time zone is off. Roll on next section to see how far.
76-99 Thrown through time in the opposite direction. Roll on next section to see how far.
00 Erased from existence.
How far is he thrown off?
01-02 Hours
03-12 Days
13-41 Weeks
42-66 Months
67-86 Years
87-94 Decades
95-98 Centuries
99-00 Eons
By what increment?
01-20 xD4
21-80 xD10
81-00 xD20

 

Surrounding Dimensions