D'arque Magic
| D'arque Armour | Range: Line of sight Duration: 1 round per WIS Save: None Mana: 15 This spell creates an armour of d'arqueness which instead of taking damage absorbs it and sends it into the Shadowscape. It can take 1 damage per WIS + an equal amount per level, + however much mana the caster invests into it in a 1 for 1 ratio. |
| D'arque Betrayal | Range: Touch or line of
sight Duration: 4 rounds per 5 WIS Save: Standard Mana: 25 This spell allows the caster to attack the victim's shadow and have the damage transferred directly to the victim's HPs. This essentially allows him to bypass any armour or fields. |
| D'arque Blow | Range: Line of sight Duration: 4 rounds per 5 WIS Save: Standard Mana: 15 This spell allows the caster to have his arm or leg emerge through the victim's shadow and attack him from behind. |
| D'arque Claws | Range: Line of sight Duration: 4 rounds per 5 WIS Save: None Mana: 10 This spell creates 1 centimetre long claws made of shadow which extend from the caster's fingers. They do D6 plus STR damage bonus. |
| D'arque Exorcism | Range: Line of sight Duration: Instant Save: Standard Mana: 25 This spell banishes any Shadow entities in the area back to their home plane. This includes Shadows who have possessed a lifeform. A Shadow which successfully saves instead loses half its HPs. |
| D'arque Hell | Range: Touch Duration: 1 hour per WIS +1 hour per level Save: Standard Mana: 25 This spell causes the victim to fixate unreasonably on the subject of his fear to the point where he starts seeing things out of the corner of his eye related to the fear. As the day goes on the victim becomes more and more divorced from reality, which becomes more eerily surreal and seems to conspire against the victim digging up long buried memories and forcing him to confront the fear in the most dramatic manner possible. These episodes only occur when the victim is alone but the victim will seem paranoid and jumpy seeing hallucinations and mishearing conversation in the worst way. |
| D'arque Hiding | Range: Line of
sight Duration: 1 hour per WIS Save: None Mana: 30 With this spell the caster creates for himself a dwelling inside a shadow. The temporary home is 1 metre squared per WIS and can be entered by anyone the caster allows in. The area can be shattered by a powerful light being shone on it. |
| D'arque Hold | Range: Touch or line of
sight Duration: 4 rounds per 5 WIS Save: Standard Mana: 10 This spell paralyses any spirit or astral entity. |
| D'arque Message | Range: Anywhere on the same planet Duration: 4 rounds per 5 WIS Save: None Mana: 10 This spell allows the caster to speak to someone he knows by talking through the recipient's shadow. This is auditory only, there is no visual. However if the caster prefers he need not speak and instead just listen in to whats going on near the recipient. |
| D'arque Revelations | Range: Touch or line of
sight Duration: 4 rounds per 5 WIS Save: None Mana: 10 This spell allows the caster to read a victim's shadow and learn what he is (mutant, mage, etc), his level, his true form (if disguised) and his alignment. |
| D'arque Shadowplay | Range: Touch or line of
sight Duration: 4 rounds per 5 WIS Save: None Mana: 5 This spell allows the caster to manipulate a victim's shadow to jump around, make obscene hand gestures, etc. Although a very minor spell this could be very disconcerting for the victim. |
| D'arque Shadows | Range: Touch or line of
sight Duration: 4 rounds per 5 WIS Save: None Mana: 20 This spell allows the caster to animate and control a victim's own shadow. It may be commanded to do such things as take away a weapon or directly attack the victim. The shadow's combat stats will be the same as its victim's. It is however susceptible to light. |
| D'arque Shield | Range: Line of sight Duration: 1 round per WIS Save: Standard Mana: 10 This is identical to the armour spell but instead it is used to form a shield which may vary in size from a buckler to a full body shield. It can take 1 damage per WIS + an equal amount per level, + however much mana the caster invests into it in a 1 for 1 ratio. |
| D'arque Shroud | Range: Touch or line of
sight Duration: 4 rounds per 5 WIS Save: None Mana: 20 The caster is able to completely hide in shadows and is difficult to detect even by magical means. |
| D'arque Travel | Range: See below Duration: Instant Save: None Mana: 30 The caster is able to teleport between any shadows within his line of sight or 1 metre per WIS +1 metre per level, whichever is greater. |
| D'arque Travel II | Range: Line of sight Duration: 4 rounds per 5 WIS Save: None Mana: 40 The caster must first know D'arque Travel I before learning this. With this spell the caster can use any shadow as a gateway to any other shadow in the same world. The gateway is large enough to allow one normal sized person to pass through at a time. |
| D'arque Travel III | Range: Line of sight Duration: 4 rounds per 5 WIS Save: None Mana: 50 The caster must first know D'arque Travel II before learning this. With this spell the caster can use any shadow as a gateway to the Shadowscape. The gateway is large enough to allow one normal sized person to pass through at a time. |
| D'arque Vision | Range: Touch Duration: 1 hour per WIS Save: None Mana: 5 This allows the caster to see in complete darkness as if it were daylight. |
| D'arque Voyeur | Range: Line of sight Duration: 1 round per WIS Save: None Mana: 15 This spell allows the caster to see an area by looking through a victim's shadow. This is visual only, there is no auditory. |
| D'arque Wall | Range: Line of sight Duration: 1 round per WIS Save: None Mana: 20 The spell creates a wall of d'arqueness of (1 metre per WIS length x1 metre per 2 WIS of height x 1 metre per 4 WIS of depth) which functions exactly as D'arque Armour. It can take 1 damage per WIS + an equal amount per level, + however much mana the caster invests into it in a 1 for 1 ratio. |
| D'arqueness | Range: Line of sight Duration: 4 rounds per 5 WIS Save: Standard Mana: 15 This spell creates shadows around the victim's eyes blinding him. |
| Summon Elemental | Range: Line of Sight Duration: 10 rounds per 5 WIS Save: None Mana: 40 This spell conjures up an element of shadow to serve and protect the spellcaster. The elemental lasts until slain, or when the caster dies, cancels the spell, or can no longer see the elemental. The elemental has attributes and HP identical to the caster along with the abilities and bonuses from the Shadow Elemental. |