Deacon

Deacons are the elite paranormal investigators and monster hunters of the Catholic Church. They proudly serve side by side with Templars in their quest to rid the world of the very real demonic forces. See the Allies section for information on the code of conduct of Inquisitors and Templars and how their organisation operates.

Step 1: Attributes
Roll attributes as normal but an INT of at least 15 and WIS 14 is necessary.

Hit points = CON +8, +8 per level.

Step 2: Skills
Choose skills in the normal manner but also gain the following free ones;
Knowledge Artifacts
Knowledge Demons
Knowledge Geomancy
Knowledge Magic
Knowledge Religion
Knowledge Undead
Step 3: Abilities
Deacons gain all the following bonuses free;

+10 Mana at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.

+1 Spell save at levels 1, 4, 7, 10, 13, 16 and 20.

+1 Sanity save at levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19.

+1 Willpower save at levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and 20.

+1 thaco and AC vs undead at levels 3, 5, 9, 11, 15, 17 and 19.

+1 Spell Bonus at levels 7, 11, 15 and 19.

Additionally Deacons start with 50 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities.

Ability Cost Notes
Spellcast 0 Deacons don't pay for the Spellcast ability as they automatically are bestowed all the spells within the Divine sphere. However they cannot ever learn spells from any other sphere. Further if they are dismissed from the Church for some heinous act they will lose all their abilities.

Deacons can tap into the world’s natural mana at a rate of INT + WIS x4. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep.

Damage Bonus 10 +1 or +25% damage each time bought (whichever is highest) and only applies to one sphere of magic. Must be rebought for each additional sphere.
Extend Duration 10 Spell duration increases by +1 round and only applies to one sphere of magic. Must be rebought for each additional sphere.
Holy Confession 5 Any victim touched will relive all his sins and be traumatised. He must then save vs. Sanity or become incoherent for D6 days after which he will recover but will develop one random insanity and a phobia of the character. This can be used once per day per 5 WIS.
Holy Fortitude 5 Immune to any form of Undead special attacks (including fear) and all types of Undead Possession. Further he gains +1 save per level vs Diabolic magic.
Holy Inspiration 5 Allies are immune to panic or being routed by undead forces so long as you continue fighting alongside them. You can also rally any previously routed by giving a stirring speech.
Holy Judgment 5 This power comes from within and releases a burst of holy light within a INT x1 metre radius affecting all within it in the following way;
1) Others are revealed as they truly are regardless of any form of concealment, disguise or illusion. 
2) Spirits are banished unless spell save.
3) Undead are destroyed unless they spell save.
It can be used once per day per 5 WIS.
HP Bonus 10 CON +10 HP instead of 8, +10 per level.
Range Boost 10 +25% range for spells and only applies to one sphere of magic. Must be rebought for each additional sphere.
True Sight 10 Can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and the exact nature of the magic.
Step 4: Careers
There is only one career, you work directly for the Vatican Church.
Step 5: Disadvantages
As a Deacon you answer to the Catholic Church and must obey all of the rules of the Pope or face exceedingly harsh penalties. Unlike other mages you are not your own man. You are a part of a organization and must answer to it. Gain the disadvantage of Watched at +20 points.

 

Classes