Dexterity

Dexterity represents the character's reflexes, agility, hand eye coordination and balance.

Key
Roll equal to or over the number below on a D20 to succeed at the task.
Thac0 The ability To Hit Armour Class 0 (zero). The character must roll equal to or over the designated score to hit his opponent. A 20 is always a hit and a 1 is always a miss. Further if a 20 is rolled then there is a chance of critical damage being achieved. 
Evade The ability to dodge an attack.
Balance  The ability to maintain ones balance in difficult circumstances.
Critical If a 20 is rolled on a normal hit then roll again on the critical chart. If successful then double the normal damage is done. The character then rolls again on the critical chart to see if he does triple damage.
Initiative Bonus or penalty to an initial surprise encounter.
Actions How many actions a character can perform in 1 round.

 

Score Thac0 Evade Balance Critical Initiative Actions
1 20 20 20   -7 1
2         -6  
3         -5  
4         -4  
5         -3  
6         -2  
7         -1  
8            
9            
10            
11            
12       20    
13     19 19    
14 19   18 18   2
15 18 19 17 17 +1 This is the maximum attribute score for a normal human.
16 17 18 16 16    
17 16 17 15 15    
18 15 16 14 14    
19 14 15 13 13 +2  
20 13 14 12 12   This is the maximum attribute score for a normal human at olympic athlete level. Scores beyond this require some kind of alteration.
21 12 13 11 11   3
22 11 12 10 10 +3  
23 10 11 9 9    
24 9 10 8 8 +4  
25 8 9 7 7 +5 4

 

Conversion to AD&D Third Edition/D20

Score To Hit Initiative
1   -7
2   -6
3   -5
4   -4
5   -3
6   -2
7   -1
8    
9    
10    
11    
12    
13    
14 +1  
15 +2 +1
16 +3  
17 +4  
18 +5  
19 +6 +2
20 +7  
21 +8  
22 +9 +3
23 +10  
24 +11 +4
25 +12 +5

 

Attributes