Diabolical Magicana
Infernal welders are the most evil, corrupted, sadistic and violent wizards of all. Dark magic utilizes the devastating power of oblivion, a force that seeks nothing but death and destruction. Witch-hunters all over the world seek out and burn on the stake hundreds of Dark Wizards, for the practice of Dark magic has long since been forbidden among most races. But this is still not enough to dissuade the many who nevertheless seek to master it, blinded by its promises of supremacy and power. Dark Magic is as varied as are the forces of evil, it allows to summon undead creatures, bestow terrible curses and spread pain and havoc among opponents. They channel the deadly forces of evil into spells that wreak pain and misery onto opponents, in the form of curses and maledictions.
| Acid Spray |
Range: Line of Sight |
| Awaken Wight or Wraith | Range: Line of Sight Duration: Instant Save: None Mana: 15 The caster must break into a tomb, barrow, or grave to initiate the spell. Once this spell has been cast, a single inhabitant of the barrow will awaken and become a Wight or Wraith. This however does not confer control. |
| Bane |
Range: Line of Sight |
| Banefire |
Range: Line of Sight |
| Bedamn Thy Own Soul | Range: Self Duration: Instant Save: None Mana: 50 When a caster fears they are about to die they may decide to avoid entering the afterlife by casting their own soul adrift. In this case he becomes either a Wraith or a Wight, with an equal chance of either. |
| Black Channels |
Range: Line of Sight |
| Black Widow |
Range: Self |
| Blind |
Range: Touch |
| Blister |
Range: Touch |
| Blood Fire |
Range: Line of Sight |
| Bounce back |
Range: Line of Sight |
| Burning Wind |
Range: Line of Sight |
| Cardiac Arrest |
Range:
Line of Sight Duration: Instant Save: Standard Mana: 30 The victim of the spell suddenly suffers from pains in their chest that will disrupt their concentration, causing them to loose their initiative, half their attacks, and be at -6 on all rolls. After D4 rounds it becomes an actual heart attack. |
| Choke |
Range: Line of Sight |
| Cloud of Chaos |
Range: Line of Sight |
| Condemn Living to Undeath | Range:
Touch Duration: 1 hour per WIS Save: Standard Mana: 50 This spell is one of the most feared and despised of Chaos's incantations. This spell places the blackest of curses upon a person's soul. If this person fails to save their soul has been compromised, although the victim is usually unaware of the curse except for a general sense of uneasiness. If the victim dies during the duration of the curse, they will become a Spectre haunting either the area they died in or the place of burial. There are several ways to avoid this curse. One is to get the caster to dispel it. Other ways include receiving a divine blessing. If the character dies in a holy or sacred area, their soul is safe as well, although they are of course, dead. |
| Cracks Call |
Range: Line of Sight |
| Curse of the Horned One |
Range: Line of Sight |
| The Curse of Years |
Range: Line of Sight |
| Dance of Despair |
Range: Line of Sight |
| Danse |
Range: Line of Sight |
| The Dark |
Range: Self |
| Dark Bolt |
Range: Line of Sight |
| Death Frenzy |
Range: Line of Sight |
| Depression |
Range:
Line of Sight Duration: 1 hour per WIS Save: Standard Mana: 40 The caster sends a flow of darkness into the victim's brain. The darkness sets itself in and makes the victim deeply depressed. All rolls are lowered by -5 and -50%. |
| Destabilize Daemon | Range: Line of Sight Duration: Instant Save: Standard Mana: 50 The caster destabilizes the target daemon's body. Unless the daemon resists successfully, it is forced back to its home realm. |
| Destroy Spirit | Range: Line of Sight Duration: Instant Save: Standard Mana: 25 Undead animated by spirits cease to be animated (i.e., skeletons, zombies, mummies, etc., collapse; if the body was magically sustained, it may decompose in a matter of seconds). Aethyrial undead and daemons are not destroyed, but robbed of their magical power; they cannot manifest in the mundane world, nor affect the mundane world in any way. In game terms they disappear. |
| Doppleganger |
Range: Line of Sight |
| Drain Life |
Range: Touch |
| Escape |
Range: Self |
| Extend Service | Range: Self Duration: Equal to original spell Save: None Mana: Equal to original spell In return for gifts of fresh blood of the caster, an imp, daemon steed, or daemon creature already summoned and controlled extends its servitude by the original amount. There is no limit to how many times the servitude may be extended. |
| Fear |
Range: Line of Sight |
| Flesh Flaying |
Range: Line of Sight |
| Hate |
Range:
Line of Sight Duration: 1 day per WIS Save: Standard Mana: 40 The caster chooses what he wants the victim to hate, and then transmits them into the mind of the victim. The victim will then attempt to kill or destroy the source of his hate every time he encounters it. |
| Hold Daemon | Range: Line of Sight Duration: 4 rounds per 5 WIS Save: Standard Mana: 30 The caster can paralyse a daemon's physical body. |
| Infernal Aura |
Range: Self |
| Infernal Bolt |
Range: Line of Sight |
| Infernal Destruction |
Range: Touch |
| Infernal Portal | Range: Line of Sight Duration: 1 round per WIS Save: None Mana: 25 The caster opens a temporary portal through to the realm of the Entroscape. |
| Infernal Vortex |
Range: Line of Sight |
| Infernal Web |
Range: Line of Sight |
| Intestinal Tentacles |
Range: Line of Sight |
| Invite Daemonic Possession | Range: Self Duration: 1 hour per WIS Save: None Mana: 40 This spell is used by the caster to allow a lesser daemonic presence to enter his mind and control it. There are two ways for this spell to be used. The first is to use this spell after entering a pact with a summoned and bound daemon. In this case the two bargain, and the daemon will often teach the caster a spell or give them some piece of important knowledge in exchange for the use of the practitioners body. Since it has the willing assistance of the caster, it may also use any skills of the practitioner as well as access to all the practitioner's knowledge and experiences. Once the task is completed the daemon may leave the body if it has a beneficial relationship with the caster. However after the allotted time is up, the daemon will usually leave the body whether or not the task was completed. However daemons like running amok and may on occasion refuse to relinquish control In this case the round after the daemon refused to leave, the caster may seek to contest the daemon's control. The second way to use it is to force the daemon into him and steal all his powers for the duration. |
| Pain |
Range: Line of sight |
| Pestilent Breath |
Range: 1 metre radius per 4 WIS |
| Phase Shift |
Range: Self |
| Plague |
Range:
Touch Duration: Until cured Save: Standard Mana: 50 This is a spell of epic evil used by only the most insane villainous figures of any campaign setting. The spell creates a mystical plague which clings to the fur of all rats within the large area of effect. The caster usually summons or captures a large amount of vermin and encases them inside a deep pit lined with metallic doors which lead into a major city's sewer system. The caster can empower 10 normal sized rats per WIS. The spell doesn't end with the rats that the caster empowers with the disease, but spreads to other rats that the carrier rats come into contact with in the sewers or houses of the people they're meant to infect. This spell can cause a massive epidemic which has the potential to kill millions of people. Once loosed on the populace the Plague spreads on its own without the need of the spell through the rats that come into contact with it at first and then becomes airborne among the infected populace. |
| Poison Weapon |
Range:
Touch Duration: 1 minute per WIS Save: Standard Mana: 25 The caster must have a weapon for this to work. The caster licks his weapon, adding a lethal poison to its edge. |
| Possession |
Range: Line of Sight |
| Possess Other | Range: Line of Sight Duration: 4 rounds per 5 WIS Save: Standard Mana: 50 This horrible spell invites a lesser daemon to possess a target. The targets full name and location must be known, and an item of the victim's must be in the caster's hand. Furthermore the caster must know the name of the daemon that they will possess them with, and it must have been a daemon that has been summoned and bound by the caster before. |
| Psychosis | Range: Line of Sight Duration: 1 day per WIS Save: Standard Mana: 50 This spell causes the victim to develop a paranoid form of insanity, he will trust no one and become gradually more psychotic. He will not notice anything different about himself but each day his homicidal rages will increase at -1 save (cumulative) until he is completely uncontrollable. Any cure insanity type spell can remove this. |
| Putrefy | Range:
Touch and 1
cubic foot radius Duration: Instant Save: None Mana: 20 This spell makes clean food and water spoil, turn rotten, poisonous, or become otherwise contaminated. Up to 1 cubic foot of food and drink per level can be thus made unsuitable for consumption. |
| Raise Undead |
Range: Line of Sight |
| Raise the Lost |
Range: Line of Sight |
| Raven | Range: N/a Duration: 1 hour per WIS Save: None Mana: 10 The caster creates a large black bird of prey, which he can control and use for spying on an area. He has a telepathic connection to the bird, and can see and hear what it sees and hears (it also has night vision). The caster however cannot use other spells though the bird. |
| Rip Organ | Range:
Touch Duration: Instant Save: Standard Mana: 40 With a flick of the wrist and a few words the caster can literally teleport any internal body organ of a creature within range into his or her hand causing massive internal damage and instant death. |
| Rot | Range:
Touch Duration: 1 round per WIS Save: Standard Mana: 35 This curse rapidly rots the body of the intended victim, at a rate of 1 HP per WIS per round. |
| Ruin Weapon |
Range:
Touch Duration: Instant Save: Standard Mana: 20 The caster must strike or otherwise be in contact with the victim's weapon. The weapon then shatters. This does not affect magical weapons. |
| Rust |
Range: Line of Sight |
| Shield of Hate |
Range: Line of Sight |
| Slow |
Range:
Line of Sight Duration: 4 rounds per 5 WIS Save: Standard Mana: 20 The caster sends waves of darkness into a victim with the result that it slows him down. MR is halved as are any combat and DEX rolls. |
| Steal Daemonic Energy | Range: Line of Sight Duration: Until used Save: Standard Mana: 15 The caster can drain the mana of any one daemon in sight and immediately use it himself. |
| Stone Glance |
Range: Line of Sight |
| Strength of Rage |
Range: Self or line of Sight |
| Suicide |
Range:
Touch Duration: Instant Save: Standard Mana: 50 The caster must touch the victim and tell him how terrible life is. If the spell succeeds the victim grows hateful of life, and will try to kill him self. |
| Summon Daemon | Range: Self Duration: 1 hour per WIS Save: None Mana: 50 This spell summons a Daemon of the caster's choice from the Realm of Chaos and binds it to him for the duration. It will obey all his orders. |
| Summon Nightmare Steed | Range: Self Duration: 1 hour per WIS Save: None Mana: 40 A nightmare steed is summoned from another realm and manifested in substantial form. It is then bound to serve the caster for the duration of the ritual effect, and may be commanded to perform tasks at the caster's request. |
| Transfusion Heal |
Range: 1
metre radius per WIS Duration: Instant Save: Standard Mana: 25 This spell causes the victim to heal the caster by giving him his hit points. The victim takes an equal amount of damage. |
| Undead Armour |
Range: 1 metre
radius per WIS Duration: 4 rounds per 5 WIS Save: None Mana: 10 This disgusting spell strips the flesh and bones from a nearby corpse and magically adheres the flesh to the caster to provide them more cushioning against blows and cuts when in melee combat with an enemy. The armour is AC 6, -1 per 2 WIS of caster. |
| Unholy Summoning |
Range:
Touch Duration: Instant Save: Standard Mana: 30 The victim's abdomen appears to bloat to an enormous size during the casting of the spell. At the end of the spell the caster must cut open the victim's abdomen, allowing the blood and bile soaked vermin within to escape from their body to attack all those directed so by the caster. The exploding chest wound kills the victim of course. The number of rats that are given birth by the caster equal 10 x the caster's WIS and they all spread out to attack. Each rat has a bite attack which deals D3 points of piercing damage on a successful attack. Each rat has 5 hit points and a 16 AC and are easily killed alone, but as a horde they can deal a lot of damage to an enemy before being defeated. |
| Visions of Horror |
Range:
Line of Sight Duration: 4 rounds per 5 WIS Save: Standard Mana: 30 The caster sends signals out into the brain of the victim that distort his vision. The victim will see everyone as horrors and beasts from hell. This experience is so terrifying that the Victim is rendered helpless. The victim can only lay on the ground shaking and crying watching visions of death explode into his mind. |
| Wall of Darkness |
Range: Line of Sight |