Diabolical Magicana

Infernal welders are the most evil, corrupted, sadistic and violent wizards of all. Dark magic utilizes the devastating power of oblivion, a force that seeks nothing but death and destruction. Witch-hunters all over the world seek out and burn on the stake hundreds of Dark Wizards, for the practice of Dark magic has long since been forbidden among most races. But this is still not enough to dissuade the many who nevertheless seek to master it, blinded by its promises of supremacy and power. Dark Magic is as varied as are the forces of evil, it allows to summon undead creatures, bestow terrible curses and spread pain and havoc among opponents. They channel the deadly forces of evil into spells that wreak pain and misery onto opponents, in the form of curses and maledictions.

Acid Spray

Range: Line of Sight
Duration: 1 round of damage per 5 WIS
Save: Standard for half damage
Mana: 10 
This spell causes the caster's hands to emit a spray of corrosive acid. This acid does 2D6 damage per 5 WIS.

Awaken Wight or Wraith Range: Line of Sight
Duration: Instant
Save: None
Mana: 15
The caster must break into a tomb, barrow, or grave to initiate the spell. Once this spell has been cast, a single inhabitant of the barrow will awaken and become a Wight or Wraith. This however does not confer control.
Bane

Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: Standard for half damage
Mana: 30
This spell will create a cloud of poisonous gas that will envelope a 36 metre area. All characters in that room will suffer 2D6 damage per 5 WIS for each round they are in that area.

Banefire

Range: Line of Sight
Duration: Instant
Save: None
Mana: 40
The caster's open palms fill with unearthly black fire and as he completes the invocation he hurls a searing sphere of burning darkness that engulfs and consumes his opponents, causing terrible pain and agony. All within a 36 metre radius suffer 5D6 damage.

Bedamn Thy Own Soul Range: Self
Duration: Instant
Save: None
Mana: 50
When a caster fears they are about to die they may decide to avoid entering the afterlife by casting their own soul adrift. In this case he becomes either a Wraith or a Wight, with an equal chance of either.
Black Channels

Range: Line of Sight
Duration: See below
Save: Standard
Mana: 50
This spell has the power to channel the evil forces of black magic. It may be cast on any Undead in the caster's line of sight, healing up to 4 of its wounds as dark power surges through it (this may even be done once the creature has been killed, bringing it back to life). Alternatively Black Channels may be targeted at a recently slain ally or enemy, effectively turning it into an undead creature! Such creature is under the total control of the caster, and has the same attributes, special abilities and equipment as it had before being killed. An ally that has been turned into an Undead must be "killed" again and taken to a healer to be able to resurrect it.

Black Widow

Range: Self
Duration: Until thrown
Save: None
Mana: 20
This spell creates 1 per 4 WIS magical spider-shaped blades. When thrown, these blades do D6 damage to any creature in the casters line of sight. In addition the blades inject lethal poison on a successful strike. 

Blind

Range: Touch
Duration: 4 rounds per 5 WIS
Save: Standard
Mana: 5
This nasty spell causes the victim's eyes to haemorrhage, causing 1 point of damage and effectively blinding him. Any healing will repair the eyes including the natural healing of time.

Blister

Range: Touch
Duration: 4 rounds per 5 WIS
Save: Standard
Mana: 5
Blister causes the skin of the unfortunate target of this spell to sprout blisters all over his skin. This is very painful, and will cause the target to get a -1 to his next initiative. It will also cause 1 damage per level of the caster.

Blood Fire

Range: Line of Sight
Duration: 1 round +1 round per additional mana spent
Save: Standard
Mana: 50
This spell ignites the oxygen in a persons blood and literally causes them to burn within. It does D20 internal damage per round.

Bounce back

Range: Line of Sight
Duration: Instant
Save: None
Mana: 40
This enables the caster to reflect any spell back at the caster. The victim then suffers the effect of the spell that was intended for the caster.

Burning Wind

Range: Line of Sight
Duration: Instant
Save: Standard
Mana: 20 +1 per D4 damage
Burning wind causes a wind of hot air to appear in the area. It causes D4 damage per mana added to it by the caster to all creatures affected by it.

Cardiac Arrest Range: Line of Sight
Duration: Instant
Save: Standard
Mana: 30
The victim of the spell suddenly suffers from pains in their chest that will disrupt their concentration, causing them to loose their initiative, half their attacks, and be at -6 on all rolls. After D4 rounds it becomes an actual heart attack.
Choke

Range: Line of Sight
Duration: 3 rounds
Save: Standard
Mana: 40
The victim suddenly clutches his throat and has great trouble breathing. Dark wisps of smoke begin to seep from his mouth and nostrils as his lungs fill with noxious fumes. Select a single target within the caster's line of sight. The target may only stagger 3 metres per round. Unless the caster has been killed in the meantime, the victim dies from asphyxiation at the end of the third turn. Undead and demons cannot be the target of this spell.

Cloud of Chaos

Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: Standard
Mana: 30
This spell paralyses all Enemies within a 36 metre radius.

Condemn Living to Undeath Range: Touch
Duration: 1 hour per WIS
Save: Standard
Mana: 50
This spell is one of the most feared and despised of Chaos's incantations. This spell places the blackest of curses upon a person's soul. If this person fails to save their soul has been compromised, although the victim is usually unaware of the curse except for a general sense of uneasiness. If the victim dies during the duration of the curse, they will become a Spectre haunting either the area they died in or the place of burial. There are several ways to avoid this curse. One is to get the caster to dispel it. Other ways include receiving a divine blessing. If the character dies in a holy or sacred area, their soul is safe as well, although they are of course, dead. 
Cracks Call

Range: Line of Sight
Duration: Permanent
Save: None
Mana: 20
The caster draws a massive surge of grim energy into his fist and then strikes the ground creating a large crack in the earth. This crack travels from the caster in a straight line until it hits a wall breaking it open and creating a 1 metre per 5 WIS deep rift.

Curse of the Horned One

Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: Standard
Mana: 40
This spell is very destructive, but does not cause any immediate damage. When attacking, dodging, or performing any other combat roll a cursed character loses all his bonuses. Spells and potions are cut in half. This spell may be countered only with a sacred artifact or a Blessing. 

The Curse of Years

Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: Standard
Mana: 50
The caster ends the incantation and targets one victim. The target loses 1 CON per round. If the victim's CON reaches zero, he dies and can never be raised. After the caster is slain all CON are automatically restored.

Dance of Despair

Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: Standard
Mana: 40
One victim in sight can be made to dance insanely. Each round the victim breaks 1 random 1 limb until on the fifth round his spine snaps.

Danse

Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: None
Mana: 20
The caster enables the horde of undead with a surge of energy. The spell allows the caster to double their attacks per melee and give them +2 to hit.

The Dark

Range: Self
Duration: 4 rounds per 5 WIS
Save: None
Mana: 25
The caster's body begins to dissolve into smoke. That caster may then move through any solid object on his next move as if it weren’t there. If the caster ends his movement in a solid object or wall, he is instantly destroyed. In this form he may not attack or be harmed, but he can cast spells. 

Dark Bolt

Range: Line of Sight
Duration: Instant
Save: Standard for half damage
Mana: 30
This spell may be cast vertical, horizontal or diagonal direction. The bolt will travel in a straight line until it strikes a wall or closed door. It will inflict D6 damage per 4 WIS on any in its path.

Death Frenzy

Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: None
Mana: 40
The caster gives all allies that are in his line of sight a burst of hyperactivity. Their MR and attacks per melee are doubled, also gaining +2 to hit and +20 HPs. Once the spell lapses all affected are vaporised by the chaos within them.

Depression Range: Line of Sight
Duration: 1 hour per
WIS
Save: Standard
Mana: 40
The caster sends a flow of darkness into the victim's brain. The darkness sets itself in and makes the victim deeply depressed. All rolls are lowered by -5 and -50%. 
Destabilize Daemon Range: Line of Sight
Duration: Instant
Save: Standard
Mana: 50
The caster destabilizes the target daemon's body. Unless the daemon resists successfully, it is forced back to its home realm.
Destroy Spirit Range: Line of Sight
Duration: Instant
Save: Standard
Mana: 25
Undead animated by spirits cease to be animated (i.e., skeletons, zombies, mummies, etc., collapse; if the body was magically sustained, it may decompose in a matter of seconds). Aethyrial undead and daemons are not destroyed, but robbed of their magical power; they cannot manifest in the mundane world, nor affect the mundane world in any way. In game terms they disappear.
Doppleganger

Range: Line of Sight
Duration: Until killed
Save: None
Mana: 50
This spell will create an evil double of any character the caster can see. All of the character is duplicated including attributes, remaining mana, and HPs. The doppleganger will feel an unreasoning hatred to his double and will try to kill him.

Drain Life

Range: Touch
Duration: Until contact broken
Save: Standard
Mana: 50
The Wizard fiercely grasps a single adjacent enemy in a vice-like grip in an attempt to drain its life-force. This spell automatically does 1 HP per 3 WIS per round and transfers it into himself giving him energy and vigour.

Escape

Range: Self
Duration: Instant
Save: None
Mana: 30
This spell allows the caster to disappear and instantly teleport to a destination previously determined by him.

Extend Service Range: Self 
Duration: Equal to original spell
Save: None
Mana: Equal to original spell
In return for gifts of fresh blood of the caster, an imp, daemon steed, or daemon creature already summoned and controlled extends its servitude by the original amount. There is no limit to how many times the servitude may be extended.
Fear

Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: Standard
Mana: 25
This spell causes any one character to become so fearful that he fights at -6 on all combat rolls and will not attack instead attempting to retreat.

Flesh Flaying

Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: Standard
Mana: 50
The target of this spell must be in the Wizard's line of sight. The victim immediately looses 10% of his HPs and 1 point of current STR and CON per round as his flesh begins to blubber and blister and the skin starts to flay away from its body.

Hate Range: Line of Sight
Duration: 1 day per
WIS
Save: Standard
Mana: 40
The caster chooses what he wants the victim to hate, and then transmits them into the mind of the victim. The victim will then attempt to kill or destroy the source of his hate every time he encounters it. 
Hold Daemon Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: Standard
Mana: 30
The caster can paralyse a daemon's physical body.
Infernal Aura

Range: Self
Duration: 4 rounds per 5 WIS
Save: None
Mana: 40
The caster seems to grow horns and fangs as his fingers lengthen into great talons and huge scales fall over his eyes. Until he is slain he gains +3 attacks, +6 to hit, +30 HPs and +3 on all saves.

Infernal Bolt

Range: Line of Sight
Duration: Instant
Save: Standard for half damage
Mana: 30
This spell conjures up 1 magical missile per 4 WIS, which may be fired at any target the caster can see. The missiles do 1 damage per WIS each.

Infernal Destruction

Range: Touch
Duration: Instant
Save: Standard
Mana: 40
This spell causes a large volume of inorganic material to simply vanish and cease to exist as if it had never been. This effect is instantaneous, and remains permanent. Only a chronal spell can bring the lost matter back into existence. The volume that is destroyed can be is 5 kgs per WIS.

Infernal Portal Range: Line of Sight
Duration: 1 round per WIS
Save: None
Mana: 25
The caster opens a temporary portal through to the realm of the Entroscape. 
Infernal Vortex

Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: None
Mana: 50
The caster gathers a terrifying whirlwind of primal entropy, capable of destroying everything it touches. It covers a 36mtr radius area. Each turn the GM must choose a direction in which the vortex will move and then roll a D6 x3mtrs to determine how far it will move (this makes if fairly unreliable!). Any solid object the vortex passes through is utterly destroyed (it will make holes through walls if it crosses one). Anyone it passes through must pass an immediate PS test or be sucked into the heart of the Entroscape, where he is lost forever. At the end of each turn all adjacent to the vortex will be struck by a bolt of warp lightning for 5D6.

Infernal Web

Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: Standard
Mana: 25
This spell weaves an intricate web of mental and arcane energy between those affected by it. This web allows everyone involved in it to feel the pain of every blow, every spell, every fall that the others connected to them suffer. The caster targets only one individual at first, sending out a spiralling eldritch ray which automatically strikes the head of the first target. This victim gains a Will saving throw to resist the effects. If they pass they cancel the entire spell and it does not affect the others around them. However if they fail the spell then spreads out like a disease by firing smaller rays from the head of the first individual affected to strike all allies within 1 metre per WIS of them. These subjects also gain a will save which can if successful not include them as it negates the magic for them only. If all secondary targets pass their save the spell fizzles and is cancelled.

Intestinal Tentacles

Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: Standard
Mana: 40
When this spell is cast the intended target must save or have his intestines burst out of his body with enough force to instantly kill the victim. They will stretch out to their  maximum length of 30ft and begin attacking the closest sentient creature by lashing out and striking its victims with a successful attack roll (using the caster's thaco). Once they have successfully attacked and strangled their first victim they will attack the next closest target (closest to the body) and will continue this cycle until either destroyed or dispelled. The intestines have an AC 10.

Invite Daemonic Possession Range: Self 
Duration: 1 hour per WIS
Save: None
Mana: 40
This spell is used by the caster to allow a lesser daemonic presence to enter his mind and control it. There are two ways for this spell to be used. The first is to use this spell after entering a pact with a summoned and bound daemon. In this case the two bargain, and the daemon will often teach the caster a spell or give them some piece of important knowledge in exchange for the use of the practitioners body. Since it has the willing assistance of the caster, it may also use any skills of the practitioner as well as access to all the practitioner's knowledge and experiences. Once the task is completed the daemon may leave the body if it has a beneficial relationship with the caster. However after the allotted time is up, the daemon will usually leave the body whether or not the task was completed. However daemons like running amok and may on occasion refuse to relinquish control In this case the round after the daemon refused to leave, the caster may seek to contest the daemon's control. The second way to use it is to force the daemon into him and steal all his powers for the duration.
Pain

Range: Line of sight
Duration: 4 rounds per 5 WIS
Save: Standard
Mana: 20
Pain causes a target to be hit with an intense amount of pain. The victim is forced to his knees in pain, -5 on all rolls. No spellcasting or any kind of concentration possible by victim.

Pestilent Breath

Range: 1 metre radius per 4 WIS
Duration: Instant
Save: Standard
Mana: 30
The caster takes a deep breath and exhales a foul, black vapour. All those adjacent suffer D6 damage per 3 WIS.

Phase Shift

Range: Self
Duration: 4 rounds per 5 WIS
Save: None
Mana: 40
This spell will allow the caster to become intangible. While intangible, the character may not attack or be attacked. Magical proficiency and resistance are not affected. If the Warlock becomes tangible in rock, the character is trapped forever.

Plague Range: Touch
Duration: Until cured
Save: Standard
Mana: 50
This is a spell of epic evil used by only the most insane villainous figures of any campaign setting. The spell creates a mystical plague which clings to the fur of all rats within the large area of effect. The caster usually summons or captures a large amount of vermin and encases them inside a deep pit lined with metallic doors which lead into a major city's sewer system. The caster can empower 10 normal sized rats per WIS. The spell doesn't end with the rats that the caster empowers with the disease, but spreads to other rats that the carrier rats come into contact with in the sewers or houses of the people they're meant to infect. This spell can cause a massive epidemic which has the potential to kill millions of people. Once loosed on the populace the Plague spreads on its own without the need of the spell through the rats that come into contact with it at first and then becomes airborne among the infected populace.
Poison Weapon Range: Touch
Duration: 1 minute per
WIS
Save: Standard 
Mana: 25
The caster must have a weapon for this to work. The caster licks his weapon, adding a lethal poison to its edge. 
Possession

Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: Standard
Mana: 40
Dark, tentacle-like tendrils shoot out of the Wizard's outstretched palm and fly straight towards an opponent in at least partial line of sight, sticking like suckers to his head and limbs. The moment one of these tendrils touches the forehead of the victim his mind will be totally blanked out, leaving the body as a puppet in the evil Wizard's hands. 

Possess Other Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: Standard
Mana: 50
This horrible spell invites a lesser daemon to possess a target. The targets full name and location must be known, and an item of the victim's must be in the caster's hand. Furthermore the caster must know the name of the daemon that they will possess them with, and it must have been a daemon that has been summoned and bound by the caster before. 
Psychosis Range: Line of Sight
Duration: 1 day per WIS
Save: Standard
Mana: 50
This spell causes the victim to develop a paranoid form of insanity, he will trust no one and become gradually more psychotic. He will not notice anything different about himself but each day his homicidal rages will increase at -1 save (cumulative) until he is completely uncontrollable. Any cure insanity type spell can remove this.
Putrefy Range: Touch and 1 cubic foot radius
Duration: Instant
Save: None
Mana: 20
This spell makes clean food and water spoil, turn rotten, poisonous, or become otherwise contaminated. Up to 1 cubic foot of food and drink per level can be thus made unsuitable for consumption.
Raise Undead

Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: None
Mana: 20
As the caster finishes his incantation, the ground begins to heave slightly, then buckles upwards as 1 Skeleton per 3 WIS pull themselves out of the earth, ready to obey his commands. 

Raise the Lost

Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: None
Mana: 40
This spell enables the caster to reanimate all defeated undead within a 36 metre radius of him. These monsters rise up from the floor, with all lost HPs restored, and attack their enemies again.

Raven Range: N/a
Duration: 1 hour per WIS
Save: None
Mana: 10
The caster creates a large black bird of prey, which he can control and use for spying on an area. He has a telepathic connection to the bird, and can see and hear what it sees and hears (it also has night vision). The caster however cannot use other spells though the bird. 
Rip Organ Range: Touch
Duration: Instant
Save: Standard
Mana: 40
With a flick of the wrist and a few words the caster can literally teleport any internal body organ of a creature within range into his or her hand causing massive internal damage and instant death.
Rot  Range: Touch
Duration: 1 round per WIS
Save: Standard
Mana: 35
This curse rapidly rots the body of the intended victim, at a rate of 1 HP per WIS per round.
Ruin Weapon Range: Touch
Duration: Instant
Save: Standard
Mana: 20
The caster must strike or otherwise be in contact with the victim's weapon. The weapon then shatters. This does not affect magical weapons.
Rust

Range: Line of Sight
Duration: Instant
Save: None
Mana: 15
This spell causes any one non magical metal weapon or piece of armour to become brittle and useless that it can be never used again.

Shield of Hate

Range: Line of Sight
Duration: 4 rounds per 5 WIS or until depleted
Save: None
Mana: 20
A barrier of force of WIS x2 HPs surrounds and protects the caster’s body.

Slow  Range: Line of Sight
Duration: 4 rounds per 5
WIS
Save: Standard
Mana: 20
The caster sends waves of darkness into a victim with the result that it slows him down.
MR is halved as are any combat and DEX rolls.
Steal Daemonic Energy Range: Line of Sight
Duration: Until used
Save: Standard
Mana: 15
The caster can drain the mana of any one daemon in sight and immediately use it himself.
Stone Glance

Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: Standard
Mana: 40
This spell turns any one character the caster can see into stone.

Strength of Rage

Range: Self or line of Sight
Duration: 4 rounds per 5 WIS
Save: None
Mana: 30
The recipient’s muscles begin to bulge and flex. Until the spell lapses he gains +10 STR.

Suicide Range: Touch
Duration: Instant
Save: Standard
Mana: 50
The caster must touch the victim and tell him how terrible life is. If the spell succeeds the victim grows hateful of life, and will try to kill him self. 
Summon  Daemon Range: Self 
Duration: 1 hour per WIS
Save: None
Mana: 50
This spell summons a Daemon of the caster's choice from the Realm of Chaos and binds it to him for the duration. It will obey all his orders.
Summon Nightmare Steed Range: Self 
Duration: 1 hour per WIS
Save: None
Mana: 40
A nightmare steed is summoned from another realm and manifested in substantial form. It is then bound to serve the caster for the duration of the ritual effect, and may be commanded to perform tasks at the caster's request.  
Transfusion Heal Range: 1 metre radius per WIS
Duration:
Instant
Save: Standard
Mana: 25
This spell causes the victim to heal the caster by giving him his hit points. The victim takes an equal amount of damage.
Undead Armour Range: 1 metre radius per WIS
Duration:
4 rounds per 5 WIS
Save: None
Mana: 10
This disgusting spell strips the flesh and bones from a nearby corpse and magically adheres the flesh to the caster to provide them more cushioning against blows and cuts when in melee combat with an enemy. The armour is AC 6, -1 per 2 WIS of caster.
Unholy Summoning Range: Touch
Duration:
Instant
Save: Standard
Mana: 30
The victim's abdomen appears to bloat to an enormous size during the casting of the spell. At the end of the spell the caster must cut open the victim's abdomen, allowing the blood and bile soaked vermin within to escape from their body to attack all those directed so by the caster. The exploding chest wound kills the victim of course. The number of rats that are given birth by the caster equal 10 x the caster's WIS and they all spread out to attack. Each rat has a bite attack which deals D3 points of piercing damage on a successful attack. Each rat has 5 hit points and a 16 AC and are easily killed alone, but as a horde they can deal a lot of damage to an enemy before being defeated.
Visions of Horror Range: Line of Sight
Duration: 4 rounds per 5
WIS
Save: Standard
Mana: 30
The caster sends signals out into the brain of the victim that distort his vision. The victim will see everyone as horrors and beasts from hell. This experience is so terrifying that the Victim is rendered helpless. The victim can only lay on the ground shaking and crying watching visions of death explode into his mind. 
Wall of Darkness

Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: None
Mana: 30
As he finishes the incantation, the caster holds the scrap of cloth in the air, and it appears to expand and darken, making a wall of darkness up to 36mtrs wide, 6mtrs deep and 9 metres high. The wall of darkness block line of sight, and ranged attacks and spells may not be done across it. All enemies must make a successful test against Sanity to enter the darkness.

 

 

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