The Forsaken
You were wronged terribly some time in the past and in your quest for revenge you made a deal with a devil, or possibly even THE Devil. In return all those you kill have their souls taken by your patron for his or her own ends..
| Step 1: Age | ||
| Determine your character's starting year. Either he has just damned his soul or roll on the table below; | ||
| 01-20 | 100 xD4 years | |
| 21-40 | 100 xD6 years | |
| 41-60 | 100 xD8 years | |
| 61-75 | 100 xD10 years | |
| 76-90 | 100 xD12 years | |
| 91-00 | 100 xD20 years | |
| Next decide his
background;
Where were you born? What was your childhood like? What was the reaction to your first miraculous recovery from death? Did you leave your home and family, or did you stay around and watch them grow old and die? If so, how did it affect you? (see the special Disadvantages section for more on this). Where have you been in the intervening years? Were you involved in any famous historical incidents? In the present day where does your character live or is he a wanderer, moving around continuously? |
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| Step 2: Attributes | ||
| Roll attributes as normal but then add +3 to WIS, STR, DEX, CON and MR. Hit points = CON +12, +12 per level. | ||
| Step 3: Skills | ||
Choose skills in the normal manner. Then for every 100 years alive select 1 additional skill. |
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| Step 4: Abilities | ||
All Forsaken start with the following ability free; Hellfire Form - While in this undead form gain +10 HPs per WIS. Anyone touching him or that he touches takes up must save vs trauma or go into shock for D4 minutes per level. Are immune to any heat or fire based attacks (including magical) and water will not extinguish his hellflame. The character's musculature and skeletal systems are rebuilt and strengthened to grant a strength that is greater what it had been in life as well as increased speed, reflexes, dexterity and agility. Forsaken do not age physically and can absorb an amazing amount of damage before they are hurt, and they can regenerate that damage very quickly depending on what made the wound. Only magical or supernatural damage can be truly fatal. Additionally Forsaken start with 20 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities. |
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| Ability | Cost | Notes |
| Hellfire | 5 | Line of sight range. This appears to be a firebolt until it strikes the victim, at which point it will cause him to relive all his sins and be traumatised. He must then save vs Sanity or become incoherent for D6 days after which he will recover but will develop one random insanity and a phobia of the character. |
| Hell's Stare | 5 | The ability to instil fear in others through eye contact. Victims who fail to save break down, start crying and beg for mercy until the power is turned off. From third level on the fear attack also causes the victim to vomit until the attack ceases. Standard save vs Sanity applies. Immune to all fear attacks including magical. |
| Hell's Transport | 5 | A nightmare steed may be summoned at will from another realm and manifested in substantial form. It is then bound to serve the character for WIS x1 minute, and may be commanded to perform tasks at his request within its ability. It is primarily used as a means of transport for the Forsaken. |
| Unholy Aura | 5 | Enemies within line of sight suffer -1 per 5 CHA of the Forsaken on all their rolls. |
| Unholy Exorcism | 5 | This power comes from within and
releases a burst of unholy light within a INT x1 metre radius affecting all
within it in the following way; 1) Others are revealed as they truly are regardless of any form of concealment, disguise or illusion. 2) Spirits are banished unless spell save. 3) Undead are destroyed unless they spell save. It can be used once per day per 5 WIS. |
| Unholy Faith | 5 | Immune to any form of Diabolical magic, Undead special attacks (including fear) and all types of Undead Possession. |
| Unholy Sight | 5 | Can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and the nature of the magic (including whether it is harmful or helpful). |
| Spellcast | 10 | Diabolical magic only but he is
bestowed with all the spells within that sphere.
Forsaken can tap into the world’s natural mana at a rate of INT + WIS x3. Mana is recovered at a rate of 10 per hour if remain active (but not using magic) and 20 per hour if asleep. |
| Step 5: Careers | ||
| Whatever the character likes except priest. | ||
| Step 6: Disadvantages | ||
| Templars, Apostulates and
other holy people will recognise you for what you are. Don't expect to be
welcome in a LOT of places. +20 points. You are Watched at +20 points by your patron devil. At some point he or she might require you to perform some act on their behalf. Also you start with and gain 1 Psychological Limitation Insanity per 50 years alive. Why? Because you are damned to burn in hell and you know it.. |
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