Geomantic Magicana

 

Create Gemstone Armour Range: Touch
Duration: Permanent
Save: None
Mana: 20
The caster is capable of creating a powerful suit of armour made out of gemstones. When worn the armour is amazingly lightweight and flexible and has excellent mobility with only a -1 penalty to stealth. It has 10 HPs per WIS +1 per extra mana invested into it, with an AC of 0 -1 per 4 WIS. To repair the armour, the caster must add more gemstones.
Create Gemstone Blade Range: Touch
Duration: Permanent
Save: None
Mana: 20
This spell allows the caster to forge a sword from gemstones. It can be used by anyone as a sharp sword that will inflict 2D6 damage but has a penalty of -5 to thaco due to its heavy weight and awkward balance. In the hands of the caster or a Geomancer the sword becomes light and has incredible balance, providing the wielder a thaco bonus of +3. It does 2D6 +1 damage per 2 mana invested into it by the caster at the time of creation.
Create Gemstone Shield Range: Touch
Duration: Permanent
Save: None
Mana: 15
This is identical to the armour spell but instead it is used to form a shield which may vary in size from a buckler to a full body shield. It has 10 HPs per WIS +1 per extra mana invested into it, with an AC of 0 -1 per 4 WIS. To repair the shield, the caster must add more gemstones.
Create Gemstone Wall Range: Line of sight
Duration: 1 round per WIS
Save: None
Mana: 20
The spell creates a wall of gemstones. It has 10 HPs per WIS +1 per extra mana invested into it, with an AC of 0 -1 per 4 WIS. Further it will reflect any energy based attack back on the attacker if he fails to penetrate the AC.
Find Gems Range: 1 metre per WIS +1 metre per level
Duration: 1 round per WIS
Save: None
Mana: 5
This spell allows the caster to sense the location of naturally occurring gem and crystal formations, such as diamonds and rubies. This ability will determine the exact location of the gems, including direction and depth beneath the surface.
Gem Rope Range: Line of sight
Duration: 1 hour per WIS
Save: Standard
Mana: 5
This spell allows the caster to fuse gems or pieces of gems with ordinary rope or twine and turn it into a flexible yet very strong cable. This triples the HP of the rope and allows it to bear 5 times its normal load.
Gem Speak Range: Line of sight
Duration: 4 rounds per 5 WIS
Save: None
Mana: 2
This spell may only be cast upon the spellcaster. It grants the ability to talk to gemstones, which must answer truthfully.
Gemstone Heal Range: Touch or line of sight
Duration: 24 hours
Save: None
Mana: 50
By encasing himself or another in gemstones the person will be healed of all wounds within 24 hours.
Geo Shards Range: Line of sight
Duration: Instant
Save: Standard for half damage
Mana: 15
This spell causes a radius of 1-18 metres of area the caster can see to explode forth with razor sharp crystals. Any caught in it suffer 3D6 damage.
Handful of Gems Range: Self
Duration: 4 rounds per 5 WIS
Save: None
Mana: 25 +5 per 1 STR
This spell surrounds the caster's hands and forearms with solid gemstones. This gives the caster's arms and hands +1 STR per 5 mana invested into the spell, and are immune to fire, cold, and electricity damage. The caster can use his hands to parry missiles, parry blows, and smother small fires.
Heal Gem Elemental Range: Line of Sight
Duration: Instant
Save: None
Mana: 10 +1 per HP
This spell fully heals a gem elemental.
Hold Gem Elemental Range: Line of Sight
Duration: 1 round per WIS
Save: None
Mana: 40
This spell permits the caster to paralyze a gem elemental.
Mana Storage Range: Touch
Duration: 1 day per WIS
Save: None
Mana: 10
This spell allows the caster to dump mana into a crystal, gem or other form of earthen material to be retrieved later when needed. The object can hold up to 2 mana per WIS, any more and it explodes.
Pass Through Minerals Range: Line of sight
Duration: 4 rounds per 5
WIS
Save: None
Mana: 15 per person
This spell may be cast on anyone including yourself The recipient shivers when he touches the wall. He becomes one with the stones. He can move this turn right through stone but if he isn't out of it by the time the spell expires his flesh stays stone and he will die a horrible death. This wont work if there are no minerals at all in the rock.
Protection from  Elementals Range: Line of sight
Duration: 4 rounds per 5 WIS
Save: None
Mana: 50
This spell creates an invisible barrier that prevents the entry of any elementals. It has a radius of 1 metre per WIS.
Refine Minerals Range: Line of Sight
Duration: 4 rounds per 5 WIS
Save: None
Mana: 5
This spell is cast on any earth materials and causes it to separate into its component minerals. One kilogram per WIS per round may be sorted, +1kg per level. The caster must know of the existence of a fraction and have seen it in order to tune the spell to bring it out. So it is vital that he have the Maths skill.
Shape Gems Range: Touch
Duration: Instant
Save: None
Mana: 5
The caster can mentally shape a gem stone as if it had been cut and polished by a professional transforming a raw, uncut gem into a high quality gem and adding facets and elegant and intricate designs as desired. He may even form a sculpture out of it.
Shape Glass Range: Touch
Duration: Instant
Save: None
Mana: 5
The caster can create a quantity of glass from any sand available in the colour, shape and thickness he desires. They will only be as good as his Glassblowing skill. Creating simple sheets or blocks of glass doesn't require any skill roll though. Modern day casters can make bulletproof glass if he understands how.
Storm of Gems Range: Line of sight
Duration: 4 rounds per 5 WIS
Save: None
Mana: 30
This spell creates a raging circular storm of sharp bits of gem which surrounds the caster. By concentrating the caster can move the storm any distance up to its own diameter per turn, moving the eye with it. The shards do D6 per turn to anyone caught in the storm. In addition all within must continually protect their eyes from random loose shards.
Summon Elemental Range: Line of Sight
Duration: 10 rounds per 5
WIS
Save: None
Mana: 40
This spell conjures up an element of gemstones to serve and protect the spellcaster. The elemental lasts until slain, or when the caster dies, cancels the spell, or can no longer see the elemental. The elemental has attributes and HP identical to the caster along with the abilities and bonuses from the mineral elemental.
Weld Gem Range: Touch
Duration: Instant
Save: None
Mana: 10
This simple yet useful spell allows the caster to fuse a gem to any surface. This could be used for decoration, to block a keyhole, jam a door, etc.




 

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