The Game Master's Guide
| Alien Devices | Rules for deciphering and using alien equipment, including artifacts. |
| Civilians in Combat | What happens when civilians get caught up in battles and riots. |
| Character Creation | How to create a character for my universe. |
| Critical Tables | Critical Hit, Fumble and Catastrophic tables. |
| Disposition and Motivation | Tables for determining the character's philosophy of life, likes, dislikes, and general attitude to the world and the people around him. |
| Fright Table | Fear and Terror tables. |
| Heroic Names | A table for creating your own names. |
| Invasion! | A guide to running invasions, or there goes the neighbourhood.. |
| Life Path | Money, siblings, advantages and disadvantages. |
| Mining | Rules on extraction and quality. |
| Modern Poisons | A guide to poisons and their effects. |
| Not Quite Dead Yet | So your character died. But all is not yet lost. |
| Phobias | A list of most phobias. |
| Physical Characteristics | Height, weight, musculature and blood type. |
| Quick Roll Adventures | Tables for coming up with a story at the last minute. |
| Reasons for a Villain not to kill a Hero | For non lethal campaigns. |
| Secret Identities | Not an easy thing to keep. |
| Sight/Audio Ranges | Tables on how far people can see and hear. |
| Traumatic Injuries | That's going to hurt in the morning. |
| Travel | Land and water movement. |
| Running Campaigns | ||
| Tips on gming a campaign. | ||
| Character Types | Bad GMing | Telling Stories |
| Story Resolution | Goals | Villains' motives and methods |
| Adventure Hooks | NPCs | Dilemmas |
| Deathtraps | Preparing Campaigns | Running the Campaign |
| Campaign Problems | ||