The Game Master's Guide
| Alien Devices | Rules for deciphering and using alien equipment, including artifacts. |
| Alignments | A more detailed reinterpretation of alignments. |
| Birthplace | Which country was your character born in? |
| Civilians in Combat | What happens when civilians get caught up in battles and riots. |
| Corporations | How to create and run your own. |
| Critical Tables | Critical Hit, Fumble and Catastrophic tables. |
| Cursed Items | How they work and how to make your own. |
| Cyberspace | Information on the Cybernet and net combat. |
| Disposition and Motivation | Tables for determining the character's philosophy of life, likes, dislikes, and general attitude to the world and the people around him. |
| Experience Points | For both Heroes and Villains. |
| Fright Table | Fear and Terror tables. |
| Gateways | Tables for rolling up your own random gateways. |
| Guide to Superhero Games | A list of various superhero roleplaying games produced by each company. |
| Heroic Names | A table for creating your own names. |
| Invasion! | A guide to running invasions, or there goes the neighbourhood.. |
| Kaijuu Creation | Rules for creating your own giant monsters. |
| Life Path | Money, siblings, advantages and disadvantages. |
| Mental Combat | Information on Psychic Agility, Psychic Armour Class and Mental Points. |
| Mining | Rules on extraction and quality. |
| Modern Equipment | |
| Modern Poisons | A guide to poisons and their effects. |
| Modern Vehicles | A sampling of modern vehicles with their sizes, movement and AC. |
| Modern Weapons | A sampling of modern weapons with their costs, ranges and damages. |
| Not Quite Dead Yet | So your character died. But all is not yet lost. |
| Nukes | A guide to the damage and effects of nukes. |
| Organisation Creation Guide | Rules for creating your own superhero group and outfitting your headquarters. |
| Pantheon Creation Guide | Create your own faith. |
| Phobias | A list of most phobias. |
| Physical Characteristics | Height, weight, musculature and blood type. |
| Physical Combat | An explanation of Thac0, AC and all features of physical combat. |
| Quick Roll Adventures | Tables for coming up with a story at the last minute. |
| Reasons for a Villain not to kill a Hero | For non lethal campaigns. |
| Sea Encounters | Although part of the Roman Era section the information here on oceans and rivers could be used with any campaign. |
| Secret Identities | Not an easy thing to keep. |
| Sight/Audio Ranges | Tables on how far people can see and hear. |
| Traumatic Injuries | That's going to hurt in the morning. |
| Travel | Land and water movement. |
| Urban Warfare | Super melee combat in the city. |
| Vehicle Construction Ancient | |
| Vehicle Construction Modern | Rules for creating your own superhero air, land and sea vehicles. |
| Vehicle Weapons | Weapons used by Aircraft, Tanks and Sea Vessels. |
| Running Campaigns | ||
| Tips on gamemastering a campaign. | ||
| Character Types | Bad GMing | Telling Stories |
| Story Resolution | Goals | Villains' motives and methods |
| Adventure Hooks | NPCs | Dilemmas |
| Deathtraps | Preparing Campaigns | Running the Campaign |
| Campaign Problems | Finding Crimes | |