The Game Master's Guide

 

Alien Devices Rules for deciphering and using alien equipment, including artifacts.
Civilians in Combat What happens when civilians get caught up in battles and riots.
Character Creation How to create a character for my universe.
Critical Tables Critical Hit, Fumble and Catastrophic tables.
Disposition and Motivation Tables for determining the character's philosophy of life, likes, dislikes, and general attitude to the world and the people around him.
Fright Table Fear and Terror tables.
Heroic Names A table for creating your own names.
Invasion! A guide to running invasions, or there goes the neighbourhood..
Life Path Money, siblings, advantages and disadvantages.
Mining Rules on extraction and quality.
Modern Poisons A guide to poisons and their effects.
Not Quite Dead Yet So your character died. But all is not yet lost.
Phobias A list of most phobias.
Physical Characteristics Height, weight, musculature and blood type.
Quick Roll Adventures Tables for coming up with a story at the last minute.
Reasons for a Villain not to kill a Hero For non lethal campaigns.
Secret Identities Not an easy thing to keep.
Sight/Audio Ranges Tables on how far people can see and hear.
Traumatic Injuries That's going to hurt in the morning.
Travel Land and water movement.

 

Running Campaigns
Tips on gming a campaign.
Character Types Bad GMing Telling Stories
Story Resolution Goals Villains' motives and methods
Adventure Hooks NPCs Dilemmas
Deathtraps Preparing Campaigns Running the Campaign
Campaign Problems    

 

Index The Alien Legion Netbook Basilica City Cosmic Creation Netbook
Dimensions GM's Guide The Grimmoire History of the Heroes World
The Intelligence Agencies Guide Links The Micronauts Netbook Organisation Creation Guide
Our Universe Powers The Pulp Era The Roman Era
The Starship Construction Guide The Strikeforce Morituri Netbook The Underworld and Terrorist Guide Updates