The Game Master's Guide

 

Alien Devices Rules for deciphering and using alien equipment, including artifacts.
Alignments A more detailed reinterpretation of alignments.
Civilians in Combat What happens when civilians get caught up in battles and riots.
Corporations How to create and run your own.
Critical Tables Critical Hit, Fumble and Catastrophic tables.
Cursed Items How they work and how to make your own.
Cyberspace Information on the Cybernet and net combat.
Disposition and Motivation Tables for determining the character's philosophy of life, likes, dislikes, and general attitude to the world and the people around him.
Fright Table Fear and Terror tables.
Gateways Tables for rolling up your own random gateways.
Guide to Superhero Games A list of various superhero roleplaying games produced by each company.
Heroic Names A table for creating your own names.
Invasion! A guide to running invasions, or there goes the neighbourhood..
Kaijuu Creation Rules for creating your own giant monsters.
Life Path Money, siblings, advantages and disadvantages.
Mining Rules on extraction and quality.
Modern Poisons A guide to poisons and their effects.
Not Quite Dead Yet So your character died. But all is not yet lost.
Nukes A guide to the damage and effects of nukes.
Pantheon Creation Guide Create your own faith.
Phobias A list of most phobias.
Physical Characteristics Height, weight, musculature and blood type.
Quick Roll Adventures Tables for coming up with a story at the last minute.
Reasons for a Villain not to kill a Hero For non lethal campaigns.
Secret Identities Not an easy thing to keep.
Sight/Audio Ranges Tables on how far people can see and hear.
Traumatic Injuries That's going to hurt in the morning.
Travel Land and water movement.

 

Running Campaigns
Tips on gamemastering a campaign.
Character Types Bad GMing Telling Stories
Story Resolution Goals Villains' motives and methods
Adventure Hooks NPCs Dilemmas
Deathtraps Preparing Campaigns Running the Campaign
Campaign Problems    

 

 

Index Advantages & Disadvantages The Alien Legion Netbook Allies
Attributes Basilica City Campaigns Classes
Cosmic Creation Netbook Dimensions Enemies GM's Guide
The Grimmoire History of the Heroes World The Intelligence Agencies Guide Links
The Micronauts Netbook Organisation Creation Guide Our Universe The Pantheon Netbook
The Post Apocalypse Era Powers The Pulp Era The Roman Era
Skills The Starship Construction Guide The Strikeforce Morituri Netbook Third Parties
The Totems Sourcebook The Underworld and Terrorist Guide The Wilderness Survival Guide