Life Path
These are optional tables which may be used to round out a character.
| Starting Money | |
| How wealthy was your family? | |
| 01-50 | Poor: Start with D100 dollars. |
| 51-75 | Average: Start with D10 x100 dollars. |
| 76-90 | Well to do: Start with D10 x1000 dollars. |
| 91-97 | Wealthy: Start with D10 x10,000 dollars. |
| 98-00 | Rich: Start with D10 x100,000 dollars. |
| Siblings | |
| Does your character have any family? | |
| 01-30 | Only child |
| 31-55 | One sibling |
| 56-75 | D4 siblings |
| 76-90 | D6 siblings |
| 91-00 | D8 siblings |
| For each sibling roll for their gender | |
| 01-50 | Brother |
| 51-00 | Sister |
| For each parent and sibling roll to see whether they are alive or dead | |
| 01-50 | Alive |
| 51-00 | Dead |
| If a parent or sibling is dead roll to determine cause of death | |
| 01-50 | Accident |
| 51-85 | Disease |
| 86-00 | Murdered |
| For each parent or sibling roll to determine their feelings to you | |
| 01-25 | Wants nothing to do with you |
| 26-50 | Lost contact with him/her D10 years ago |
| 51-75 | Standard relationship |
| 76-00 | Close relationship |
Each time you roll on the Life Advantage table you also have to roll a corresponding amount of times on the Life Disadvantage table.
| Life Advantage | |
| 01-20 | You have a Contact in either the underworld, law, government or some major organisation. |
| 21-30 | Lottery win. You get an extra D100 x $1000. |
| 31-40 | Good Schooling. You have a far better than average education. A one off +5% bonus to all skills. |
| 41-50 | Gifted Learner. +1 additional skill. |
| 51-60 | Nominated for Membership. Use this to gain membership with any special club. |
| 61-70 | Natural combat ability. Gain +1 on all combat rolls. |
| 71-80 | You find a Sensei. +1 level with your chosen Martial Art. He can teach you any martial art not normally available. |
| 81-90 | Gifted meta. Acquire a free Advantage. If don't have powers then roll again. |
| 91-00 | Innate magical ability. Start with one additional spell or +10 mana. If not a spellcaster then roll again. |
| Life Disadvantage | |
| 01-10 | You were set up and made a scapegoat. Hunted by the law or underworld (can be in another state or country). |
| 11-20 | Falsely imprisoned for D10 months. |
| 31-40 | Betrayed. You were betrayed by a friend or loved one. |
| 41-50 | Major Debt of D100 x $ 1000 or you owe someone a Favour. |
| 51-60 | Comatose for 1D10 months. You have no memory of how or why. |
| 61-70 | Mental breakdown. Take an Insanity. |
| 71-80 | You cause an accident that kills others or are responsible for the death of your team or squadron. |
| 81-90 | Gain an enemy. Either an old friend who knows your secrets or someone with a lot of power. |
| 91-00 | Incurable Disease. You have a disease which is not curable by modern science. May or may not be incapacitating. |