Life Path

These are optional tables which may be used to round out a character.

Starting Money
How wealthy was your family?
01-50 Poor: Start with D100 dollars.
51-75 Average: Start with D10 x100 dollars.
76-90 Well to do: Start with D10 x1000 dollars.
91-97 Wealthy: Start with D10 x10,000 dollars.
98-00 Rich: Start with D10 x100,000 dollars.

 

Siblings
Does your character have any family?
01-30 Only child
31-55 One sibling
56-75 D4 siblings
76-90 D6 siblings
91-00 D8 siblings
For each sibling roll for their gender
01-50 Brother
51-00 Sister
For each parent and sibling roll to see whether they are alive or dead
01-50 Alive
51-00 Dead
If a parent or sibling is dead roll to determine cause of death
01-50 Accident
51-85 Disease
86-00 Murdered
For each parent or sibling roll to determine their feelings to you
01-25 Wants nothing to do with you
26-50 Lost contact with him/her D10 years ago
51-75 Standard relationship
76-00 Close relationship

 

Each time you roll on the Life Advantage table you also have to roll a corresponding amount of times on the Life Disadvantage table.

Life Advantage
01-20 You have a Contact in either the underworld, law, government or some major organisation.
21-30 Lottery win. You get an extra D100 x $1000.
31-40 Good Schooling. You have a far better than average education. A one off +5% bonus to all skills.
41-50 Gifted Learner. +1 additional skill.
51-60 Nominated for Membership. Use this to gain membership with any special club.
61-70 Natural combat ability. Gain +1 on all combat rolls.
71-80 You find a Sensei. +1 level with your chosen Martial Art. He can teach you any martial art not normally available.
81-90 Gifted meta. Acquire a free Advantage. If don't have powers then roll again.
91-00 Innate magical ability. Start with one additional spell or +10 mana. If not a spellcaster then roll again.

 

Life Disadvantage 
01-10 You were set up and made a scapegoat. Hunted by the law or underworld (can be in another state or country).
11-20 Falsely imprisoned for D10 months. 
31-40 Betrayed. You were betrayed by a friend or loved one.
41-50 Major Debt of D100 x $ 1000 or you owe someone a Favour.
51-60 Comatose for 1D10 months. You have no memory of how or why.
61-70 Mental breakdown. Take an Insanity.
71-80 You cause an accident that kills others or are responsible for the death of your team or squadron.
81-90 Gain an enemy. Either an old friend who knows your secrets or someone with a lot of power.
91-00 Incurable Disease. You have a disease which is not curable by modern science. May or may not be incapacitating.

 

 

GM's Guide Alien Devices Alignments
Civilians in Combat Critical Tables Cyberspace
Disposition and Motivation Fright Table Gateways
Guide to Superhero Games Heroic Names Invasion!
Kaijuu Creation Life Path Mining
Modern Poisons Not Quite Dead Yet Phobias
Physical Characteristics Quick Roll Adventures Reasons for a Villain not to kill a Hero
Secret Identities Sight/Audio Ranges Traumatic Injuries
Travel