Quick Roll Adventures

 

A. Who is the villain?
01-05 Mind controlled or possessed NPC
06-10 Established NPC
11-15 Alien monster
16-20 Alien spy or scout
21-25 Alien scientist
26-30 Undead
31-35 Maniac
36-40 Mad scientist
41-45 Occultist
46-50 Fanatic extremist
51-55 Evangelist
56-60 Witch Doctor
61-65 Witch
66-70 Government agent
71-75 Deluded scientist
76-80 Lycanthrope
81-85 Spirit
86-90 Mobster
91-95 Vampire
96-00 Demon
B. What is the villain's plan?
01-08 Sacrifice
09-16 Corrupt
17-24 Summon
25-32 Mind control
33-40 Manipulate
41-48 Abduct
49-56 Murder
57-64 Steal
65-72 Cast spell on
73-80 Experiment on
81-88 Feed on
89-96 Replace with double
97-00 Frame
C. What is the villain after?
01-07 Meteorite
08-14 Mystic locale
15-21 Relative of a player
22-28 Friend of a player
29-35 Player
36-42 Magic item
43-49 Alien device
50-56 Information
57-63 Formula
64-70 Important document
71-77 Important evidence
78-84 False item of power
85-92 Spell
93-00 Monster
D. What is the villain's motive?
01-06 Nihilist
07-12 Lonely
13-18 Sociopathic
19-24 Battle of wits
25-31 Drug or alcohol influenced
32-38 Love or lust
39-45 Revenge
46-52 Knowledge
53-59 Power
60-66 Wealth or profit
67-70 Following orders
74-80 Hatred
81-87 Believes its right
88-93 Obsession
94-00 Religious reason
E. Where is the villain's hideout?
01-05 Other dimension
06-10 Mystic site
11-15 Wilderness
16-20 Mine
21-25 Cabin
26-30 Mobile
31-35 Lab
36-40 Abandoned house
41-45 Home
46-50 Temple or church
51-55 Public building
56-60 Military base
61-65 Government building
66-70 Sewers
71-75 Factory
76-80 Subway
81-85 Mountain
86-90 Undersea
91-95 Cave
96-00 Virtual Reality

 

GM's Guide