Skills

The following skills have been taken and then modified from various AD&D 2E titles, Gamma World, Star Frontiers, and Top Secret.

 

Roman Era 12,042 BC-160 AD
Pulp Era 1901-1950 AD
Modern Era 1951-2100 AD
Future Era 2201 AD +

 

Skill Cost Table
Listed here are how much it costs to buy each individual skill, and later improve it. eg. CON skills cost 1 point each, while each time it is rebought cost 2 points each.
Skill Area Initial Cost Each rebuy
STR 1 2
DEX 2 3
CON 1 2
INT 2 3
WIS 2 3
CHA 2 2

 

Index Advantages & Disadvantages The Alien Legion Netbook Allies
Attributes Basilica City Campaigns Classes
Cosmic Creation Netbook Dimensions Enemies GM's Guide
The Grimmoire History of the Heroes World The Intelligence Agencies Guide Links
The Micronauts Netbook Organisation Creation Guide Our Universe The Pantheon Netbook
The Post Apocalypse Era Powers The Pulp Era The Roman Era
Skills The Starship Construction Guide The Strikeforce Morituri Netbook Third Parties
The Totems Sourcebook The Underworld and Terrorist Guide The Wilderness Survival Guide