Technomancic Magicana
Adaptor
Artificial Intelligence
Ascended Essence
Call
Caller ID
Camera Shy
Change Channel
Change Light
Charge Equipment
Control Device
Convert Energy
Data Read
Degauss
Diagnostic
DJ
Email Scroll
EMP Burst
Encryption
Equation of Infection
Equation of Information
Equation of Pi
Equipment Regeneration
Jam Signal
Maintain Machine
Mask Metal
Net Connect
Overclock
Ownership ID
Paranoid
Phone Phreaking
Purify Signal
Remote of Death
Remote Sabre
Scramble Machine
Sure Page
Techno Babble
Techno Skill
Television of Scrying
Wirewalk
Technomancy combines magic with machinery and has only recently appeared although some claim it has been around since the industrial revolution.
| Adaptor | Range: Touch Duration: 4 rounds per 5 WIS or fully charged Save: None Mana: 25 This spell allows the caster to recharge and even power magical devices with electricity. |
| Artificial Intelligence | Range: Touch Duration: Indefinite Save: None Mana: 40 This spell allows the caster to instill a machine with Artificial Intelligence. |
| Ascended Essence | Range: Line of sight Duration: Instant Save: None Mana: 50 This is a last ditch spell which allows you to upon the moment of your death transfer your essence into a machine to live on as a cybernetic essence. |
| Call | Range: Touch Duration: Instant Save: None Mana: 10 This spell allows you to make a cell phone call to any one you want. This includes people like the president, celebrities or anyone you can make a mental image of. |
| Caller ID | Range: Touch Duration: Instant Save: None Mana: 30 This spell tells the mage what a caller looks like, the name they go by, and where they're calling from. It also tells the mage if they have any special abilities (identical to the See Aura minor power). This applies to any communication device. |
| Camera Shy |
Range: Line of sight or self |
| Change Channel | Range: Line of sight Duration: Instant Save: None Mana: 2 A spell that allows you to flip television or radio channels at a glance. |
| Change Light | Range: Line of sight Duration: Instant Save: None Mana: 5 This allows the caster to change a street light to any colour desired (within the range of green, amber or red). |
| Charge Equipment | Range: Touch Duration: Until used Save: None Mana: 5+ This spell can recharge any piece of equipment requiring one mana per 10 volts. |
| Control Device | Range: Line of sight Duration: 4 rounds per 5 WIS Save: None Mana: 30 per square metre in size total This spell allows you to take control over any machine and electrical device in sight. It will obey any commands. |
| Convert Energy | Range: Self Duration: Until used Save: None Mana: 20 The caster may absorb energy like electricity, lasers, microwave energy, etc and can convert it into mana. Without the use of this spell though he will take damage from doing it. Every 10 volts equals one mana. |
| Data Read |
Range: Touch |
| Degauss |
Range: Touch |
| Diagnostic | Range: Touch Duration: Instant Save: None Mana: 5 This spell allows the caster to automatically know what is wrong with a piece of equipment. |
| DJ | Range: Line of sight or 100
metres per mana Duration: 4 rounds per 5 WIS Save: None Mana: 10 This spell allows the caster to broadcast and receive all forms of radio transmissions. They must speak out loud to transmit, and the sounds from a transmission will temporarily block out surrounding sounds. They cannot use any kind of encryption process, or data compression/ decompression process. They can however include others by spending an additional 10 mana per person. |
| Email Scroll | Range: Special Duration: Until read or erased Save: Standard Mana: 40 This allows you to scribe a scroll into an email that triggers upon opening. The email must have the name of the spell somewhere in the subject header. For instance "FIREBALL in downtown Jerusalem" would trigger a fireball spell straight out of the computer as soon as the person read it. |
| EMP Burst | Range: 1 metre radius per WIS Duration: Instant Save: None Mana: 20 This spell completely destroys any active electrical device within the area. This will wipe out any type of computer memory. |
| Encryption | Range: Touch Duration: Indefinite Save: None Mana: 5 This spell allows you to encrypt any information within a system. It can also be used to decrypt any program. |
| Equation of Infection | Range: Touch Duration: 4 rounds per 5 WIS Save: None Mana: 20 This spell creates a virus that will destroy one target computer's hard drive. The caster must be touching a phone line and know the computer he is targeting. Often used in internet spats. |
| Equation of Information | Range: Line of sight Duration: 4 rounds per 5 WIS Save: None Mana: 5 This spell tells the caster everything about a target within his line of sight that is related to mathematics. Everything from weight, height and even how many hairs on a targets head is revealed. |
| Equation of Pi | Range: Line of sight Duration: Instant Save: Standard Mana: 40 This spell compels an electronic opponent to calculate PI. If they fail their spell save their CPU is irretrievably corrupted, and they are destroyed. A successful save means they ignore the equation as useless data. |
| Equipment Regeneration | Range: Touch Duration: Instant Save: None Mana: 25 This spell is used to recreate any part of any equipment which has been destroyed. Any object can be packed into the space where the item normally goes and will be instantly converted. |
| Jam Signal | Range: 2 metre radius per WIS
+1 per level Duration: 4 rounds per 5 WIS Save: None Mana: 5 This spell creates static and jams electrical signals. |
| Maintain Machine | Range: Touch Duration: 10 minutes per 5 WIS Save: None Mana: 15 This keeps a machine going despite its horrible condition. After the duration ends the machine will break down. |
| Mask Metal | Range: Touch Duration: 4 rounds per 5 WIS Save: None Mana: 15 This spell makes a metal object undetectable to metal detectors. |
| Net Connect | Range: Touch Duration: 4 rounds per 5 WIS Save: None Mana: 5 This spell allows the caster to surf the internet just by touching a phone line. He simply closes his eyes and sees it in his mind. |
| Overclock | Range: Line of sight Duration: 1 round per WIS +1 round per level Save: None Mana: 40 This spell increases a machine's power by +10% per WIS, +10% per level. Unfortunately it always destroys the machine afterwards. |
| Ownership ID | Range: Touch Duration: 1 day per WIS Save: None Mana: 20 With the use of this spell, the caster can attune an item of technology to one particular owner. The item will not function for anyone else, to include opening, closing, firing, showing scenes, activating or shutting down. |
| Paranoid | Range: Special Duration: Instant Save: None Mana: 20 If there is any kind of surveillance be it magical, tech, or just some neighbourhood busy body the mage will be able to sense it. He will know what, who and where. |
| Phone Phreaking | Range: Touch Duration: 4 rounds per 5 WIS Save: None Mana: 5 This spell phreaks a phone, letting the caster call anywhere on the planet on a pay phone for free. |
| Purify Signal | Range: Touch Duration: 4 rounds per 5 WIS Save: None Mana: 5 This spell eliminates any static and negates any jamming of electrical signals. |
| Remote of Death | Range: Touch Duration: Until charges are depleted Save: None Mana: 50 This spell magically primes any remote control allowing it to be enchanted with any offensive spell as if it were a wand (eg remote of fireball). The remote will hold 1 charge per WIS +1 per level. |
| Remote Sabre | Range: Touch Duration: 4 rounds per 5 WIS Save: None Mana: 30 This spell makes a blade of light come out of a remote control. The light blade does D6 damage per 5 WIS +D6 per level. |
| Scramble Machine | Range: Line of sight or 1
metre radius per WIS Duration: 4 rounds per 5 WIS Save: None Mana: 50 This spell will shut down all electrical devices within the area of effect; lights, computers, cell phones, digital watches, etc. The spell does not prevent devices outside of the area of effect from operating normally, even if they are on the same electrical circuit as those affected (even if the spell is cast on a generator supplying power to devices outside the area of effect, those outside devices continue to remain powered). It also suppresses all mechanical or electronic intrusion alarms and alarm sensors in the affected area. Burglar alarms or other intrusion alarms within the affected area simply fail to function. Sensors for intrusion alarm systems (such as motion detectors, IR detectors, pressure sensors, electric eyes, etc.) also fail to function sending no signal to monitoring stations. Video surveillance devices continue to send whatever image they were photographing at the moment the spell was cast. |
| Sure Page | Range: Special Duration: Special Save: None Mana: 15 You can cause a text message of up to 5 words per WIS to appear on the screen of any electronic device capable of receiving such messages. This includes cell phones, pagers, televisions and computers. If the device is turned on the message appears instantly, if not the message appears as soon as someone turns it on. The message remains onscreen until read, then disappears leaving no electronic record of its appearance. You must have seen the device to send a message to it. |
| Techno Babble | Range: Touch Duration: 4 rounds per 5 WIS Save: None Mana: 5 This spell allows the caster to communicate with machines via physical contact. Any touched will obey simple commands and answer any questions. A computer could be used at the speed of thought, as opposed to the minutes it would take via typing. |
| Techno Skill | Range: Touch Duration: 4 rounds per 5 WIS Save: None Mana: 5 By touching any machine whether electrical or mechanical will instantly have 98% skill in its use, maintenance and repair (but only so long as continue touching it). |
| Television of Scrying | Range:
Unlimited Duration: 4 rounds per WIS Save: None Mana: 20 Can tune in to any location that have been to before or any person that have met. The caster and all nearby can watch and listen to whatever is happening within the tuned in area. |
| Wirewalk | Range: Touch Duration: Instant Save: None Mana: 40 This spell allows you to teleport to the location of a telephone you call. The telephone must be answered, the spell only works over an open line. You arrive adjacent to the device (within 15 metres of it). For example you might use a cell phone to call your home. As soon as anyone answers the phone (including an answering machine) you could use the spell to teleport home. You can travel any distance, bringing along objects and willing creatures totalling up to 5kgs per WIS +5 per level. |