Translocative Magicana
Magic associated with any form of travel be it physical movement or crossing planes of existence.
| Air Walk | Range: Self or line of sight Duration: 1 round per WIS Save: None Mana: 10 The caster literally walk or run on air. The character can walk off a building and maintain the same height or move up and down as if they were using stairs. Maximum ceiling height of 10 metres per WIS. The character can carry his normal weight carrying capacity without it affecting his speed. After that he loses 1kph for every 5 additional kilograms. He can affect himself or any one person within his line of sight. |
| Anchor | Range: Self or line of sight Duration: 4 rounds per 5 WIS Save: None Mana: 40 This spell prevents the caster and 1 person per 4 WIS within line of sight from being forcibly removed via banishment, dimensional transport, gateway, portal, or any form of time displacement. |
| Audio Package | Range: See below Duration: Instant Save: None Mana: 15 This allows the caster to record an audio message and send it to anyone he knows within the same dimension. It will then replay within the recipient's ear so only he can hear it, unless someone nearby has enhanced hearing. The message can be a maximum of 5 words per WIS. |
| Beacon | Range: Touch Duration: 1 day per WIS +1 day per level Save: None Mana: 10 This spell allows a person to act as a dimensional beacon for the caster. If the person is killed then the caster looses his beacon. |
| Blood Donor | Range: Touch Duration: Instant Save: Standard Mana: 25 Casting this spell allows the movement of blood from a donor through the caster into a recipient. The donor may be anyone of the same species as the recipient (half-elves count as both human and elf). Extracting blood from an unwilling donor allows them to save against it. |
| Boost | Range: Self or line of
sight Duration: 4 rounds per 5 WIS Save: None Mana: 5 This spell increases the casters' or another's MR by 2 per 1 mana. So you pay the initial casting cost plus however much mana you want to invest. Thus 5 mana to cast + 10 additional mana would give +20 MR. |
| Close Gateway | Range: Line of sight Duration: Instant Save: None Mana: Equal to how much the original caster spent to open the gate Permanently close any gate or portal cast by another. |
| Compass | Range: Self Duration: Instant Save: None Mana: 5 This spell tells the caster where he is on a planet and in which dimension. |
| Dimensional Package | Range: See below Duration: Instant Save: None Mana: 25 This allows the caster to record an audio message and send it to anyone he knows in another dimension. It will then replay within the recipient's ear so only he can hear it, unless someone nearby has enhanced hearing. The message can be a maximum of 2 words per WIS. |
| Dimensional Shift | Range: Self and Touch Duration: Instant Save: Standard Mana: 50 This spell allows the caster to shift between universes. The location must be within line of sight, a place well known to the person or a location which have an image of. If the location is not known then the character simply transports over to the same geographical location in the other universe. He can affect himself and anything or anyone he touches up to 20kgs per WIS, +10kgs per level. As the hero rematerializes, gases and liquids move aside before he solidifies. Normal safeguards prevent the hero from consciously phasing into a solid mass. Extremely dense materials like Neutronium or black holes are not impassable to this character. Naturally the character is able to survive the ravages of crossing dimensions.
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| Disrupt Teleport | Range: Line of sight Duration: Instant Save: Standard Mana: 40 The caster can disrupt or reroute a person who was attempting to teleport away. This affects magical, technological and meta based teleportation. He can either force the person to another location of his choice or disrupt forcing the victim to roll on what happens next on a D100; 01-50 Doesnt go anywhere, turns solid again. 51-75 Loses D6 fingers or toes. 76-90 Loses D4 limbs (not the head). 91-00 Body is ripped apart, instant death. |
| Fly | Range: Self or line of sight Duration: 4 rounds per 5 WIS Save: None Mana: 30 The caster can fly unaided at WIS x10kph, +10kph per level with a maximum ceiling height of 100 metres per WIS. The character can carry his normal weight carrying capacity without it affecting his speed. After that he loses 1kph for every 10 additional kilograms. He can affect himself or any one person within his line of sight. |
| Gate | Range: Line of sight Duration: 4 rounds per 5 WIS Save: None Mana: 30 The caster can create a vertical gateway of up to 1 metre x1 metre for every 4 WIS, anywhere within 2 metres per WIS (+2 per level). This gate can lead to any location that he knows well, can see or have a detailed picture of. It must however be within the same dimension. |
| Happy Hour | Range: Line of sight Duration: Instant Save: Standard Mana: 5 When cast on any body of water or container holding a liquid it teleports a mouthful of the liquid into the caster's or another's mouth. Useful if you're bound and want to drink that strength potion you've got so you can break loose. |
| Identify | Range: Line of sight Duration: 4 rounds per 5 WIS Save: None Mana: 15 This spells allows the caster to determine what is on the other side of a gate, portal or wormhole within a 1 metre per WIS diametre of it. It includes lifeforms, atmosphere and weather conditions. |
| Loose Objects | Range: Line of sight Duration: 1 round per WIS Save: Standard Mana: 10 The caster can direct one object per 3 WIS to fly through the air under his control. Maximum weight of 1 kg per WIS and MR of 1 per WIS, the object can turn and stop on a dime and respond instantly to the caster's mental commands. He can attempt to wrest an object from an enemy but the victim can hold onto the object by making a successful save. |
| Moving Day | Range: Touch Duration: 4 rounds per 5 WIS Save: None Mana: 50 Casting this spell on a building gives it the ability to fly, controlled by the caster's mental command. Maximum speed of 1 kph per WIS with a maximum ceiling height of 100 metres per WIS. It has very limited manoeuvrability but it allows for a tremendous carrying capacity. Deliberately dropping the building on a soft target such as a cottage or a living creature crushes the target. Dropping it on a hard target damages both structures equally. The building cannot be larger than 10 square metres per WIS. |
| Track | Range: Line of sight Duration:4 rounds per 5 WIS Save: None Mana: 40 The caster can follow a chosen target by his dimensional signature. It can operate over immense distances and even time. The only factors that can hinder the power are those that diminish any magical activity. He can track a specific person or lifeform anywhere within the same dimension over a time span of 10 years per WIS, +10 per level and up to 1 dimension away per 4 WIS. |
| Transfer | Range: Line of sight Duration:4 rounds per 5 WIS Save: Standard Mana: 30 This spell can transfer the qualities of an object or person to another. The eyes of a courtesan can be given the exotic golden colour of a topaz and a victim flying nearby can be given the weight of a rather large boulder. Only weight and colour can be transferred. When the spell is cast the donor and the recipient exchange their respective amounts of the specified quality. In the above example the topaz now is the colour of a courtesan's eyes, and the nearby boulder now weighs as much as a mage. Maximum weight or colour which may be transferred = 2 kgs per WIS +1 kg per level. Colour has only cosmetic effects but may be used for disguise. |
| Transport | Range: Self and Touch Duration: Instant Save: Standard Mana: 10 The caster can instantly teleport himself from one place to another. The location must be within line of sight, a place well known to the person or a location which have an image of and be in the same dimension. The character can move himself and anything or anyone within sight plus 30kgs per WIS, +20kgs per level. As the hero rematerializes, gases and liquids move aside before he solidifies. Normal safeguards prevent the hero from consciously Teleporting into a solid mass. Certain conditions can prevent the hero from Teleporting such as extremely dense materials like Neutronium or black holes which are impassable. |
| Tug of war | Range: Line of sight Duration: 4 rounds per 5 WIS Save: Standard Mana: 40 This spell moves part of an object in one direction while moving the rest of the object in a completely different direction. The end result being it tears the object into two separate pieces which kills most creatures outright. Every round the victim takes damage until he has no HPs left and his parts are removed. If cast on an object it must roll an item saving throw vs. crushing blow with a -4 penalty or be torn in half. The victim or object cannot weight more than 10 kgs per WIS. |
| Whirl | Range: Self Duration: 4 rounds per 5 WIS Save: None Mana: 20 The caster can spin at speeds of WIS x10kph, +10kph per level. Movement speed is WIS x5kph, +5kph per level with a maximum ceiling height of 100 metres per WIS. While spinning the character is not affected by nausea or vertigo maintaining a perfect balance, can breathe normally and has 3600 vision. Automatically deflect bullets, thrown objects and gas attacks. The character can use his spin to pick up and hurl loose objects and dust at anyone within a 30 metre diametre +5 metres per level. Victims caught in the spin can’t attack, cast spells, speak, etc while trapped and once free are –4 on all abilities for 1 minute per melee that were caught in the spin. At 80kph spin any caught within it are hurled 2 metres in the air for every 10kph of speed. At 90kph also do D6 per round to anything within, +D6 per 10kph over 90. |