The Undead Slayer
The Undead Slayer has been bestowed with special abilities for destroying the undead creatures of the world, and resisting the evil that these creatures possess. Whether for revenge or some other motive the Slayer has dedicated his life to ridding the world of these beings.
| Step 1: Attributes | ||
| Roll attributes as normal but WIS +10, STR +18, DEX +10, CON +18, MR +10, Hit points = CON +12, +12 per level. | ||
| Step 2: Skills | ||
| Skills are chosen
in the normal manner
but also gain the following free ones; Knowledge Demons Knowledge Fey Knowledge Undead Unarmed Combat Martial Arts One Weapon Group Specialty (must be melee) One Weapon Specialisation |
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| Step 3: Abilities | ||
| Undead Slayers gain
+1 Thaco
when fighting Undead (including spirits) at levels 3, 6, 9, 12, 15 and 18.
Additionally choose 1 specific undead enemy; +4 to all combat rolls against
this type of undead. The Slayer gains +4 to all combat rolls against them.
This increases by +1 per level. +1 Sanity save at levels 1, 3, 6, 9, 12, 15 and 18. +1 Willpower save at levels 1, 4, 8, 12, 14, 16 and 20. Slayers start with 35 Points to spend on any of the following abilities. As they earns more experience they may buy or rebuy more abilities. |
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| Ability | Cost | Notes |
| Holy Aura | 5 | The Undead can see the character's true aura and will suffer -1 per 2 WIS on all their rolls. |
| Holy Immunity | 5 | To any form of Diabolical magic, Undead special attacks (including fear) and all types of Undead Possession. |
| Holy Inspiration | 5 | Allies are immune to panic or being routed so long as you continue fighting alongside them. You can also rally any previously routed by giving a stirring speech. |
| Holy Leap | 10 | In combat the warrior may leap over intervening monsters one metre per 2 STR even if he would otherwise be pinned. He may then attack a monster that he is adjacent to. Even if the attack does no actual damage to her opponent, the warrior may continue to make attacks, rolling to hit for each monster. He may continue to attack for as long as he has attacks until he misses his first monster. |
| Holy Parry | 10 | Can use a melee weapon which are skilled in to deflect any thrown missile at a rate of 1 per 3 DEX within 1 combat melee, or deflect any arrows or bolts at a rate of 1 per 4 DEX within 1 combat melee. |
| Holy Preservation | 10 | This is an emergency lifesaver. It can either be used to totally cleanse the body of any poison or venom, heal any internal fatal injuries or restore the character to 1 HP regardless of how many hit points were lost. It can only be used every 24 hours. |
| Holy Sight | 5 | Can see the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, and the nature of the magic (including whether it is harmful or helpful). |
| Holy Walk | 5 | The Undead Slayer is able to move with a minimum of sound, almost as if he's walking on air. Even creatures with the sharpest ears are no more likely to detect his presence than they are to hear a feather drop. The ability works equally well in icy mountains, heavily wooded forests, or any other type of wilderness terrain. This goes well beyond the Stealth skill raising it to a supernatural level and preventing any non magical detection. |
| Holy Whirlwind | 10 | Once per hour can triple the number of attacks in one combat. |
| Step 4: Careers | ||
| Possible related careers include; Archaeologist, Mortician, Gravedigger and Academic Researcher (specialising for instance in Undead, etc). | ||
| Step 5: Disadvantages | ||
| Regardless of their intelligence level all Undead will recognize the Slayer for what he is and treat him as the greatest threat, ignoring other characters present. | ||